Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A How graphic should a grimdark fantasy setting be?

From a pure publishing perspective, super explicit depictions will turn a lot of publishers off, nevermind readers. I have a pretty high tolerance, and usually what I ask is how neccesarry a scene...

posted 6y ago by user49466‭  ·  last activity 5y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T09:22:46Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/37662
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar user49466‭ · 2019-12-08T09:22:46Z (about 5 years ago)
From a pure publishing perspective, super explicit depictions will turn a lot of publishers off, nevermind readers.

I have a pretty high tolerance, and usually what I ask is how neccesarry a scene like that really is for the plot and contexr. If its not, I usually lose respect for the author.

Lighter is better. And if you're going there, do so sparingly and for good reason.

#1: Imported from external source by user avatar System‭ · 2018-07-16T19:18:59Z (over 6 years ago)
Original score: 1