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I think there is one golden rule here: your coinage in the story must follow the conventions and motivations of real-world neologisms. We create new words for the following reasons: An equival...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/38057 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I think there is one golden rule here: your coinage in the story must follow the conventions and motivations of real-world neologisms. We create new words for the following reasons: - An equivalent word to express the idea is absent from the lexicon. 'Telephone' is an example of this; before the object existed, the word did not. - As word-play. Examples might be portmanteau words, malapropisms, rhyming slang, euphemisms... - For brevity, particularly with a commonly used word. Consider 'Brexit' as a contraction of ' **Br** itain's **exit** (from the European Union.)' To include the word 'Cutease' in your story. _Sorry, I just gagged as I typed that word: it is so perversely saccharine that I can only imagine - with horror - what honeycombed invention would call for its extended use._ To include that word in a story, you will need to: - Establish its roots, possibly with an origin story in which the word is first coined, or alternatively by placing a character in a position of inferior knowledge. - Provide adequate need for that word to fall into common usage in your constructed world.