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While writing a novel which is a story told of what happened in the past, I am facing two different ways to present information. For an e.g., I can write the story in the following two different ...
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/38095 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
While writing a novel which is a story told of what happened in the past, I am facing two different ways to present information. For an e.g., I can write the story in the following two different ways, **1. As a Paragraph;** > Dr.Zhang proceeded to tell Matt that they will be employing some additional 5 servers as the market research had predicted increase in gamers as well as that we needed increased graphics appeal. I had never bothered myself with the technical details and my work largely influenced and got influenced by the graphics that Kathryn designed. Dr.Zhang never spoke in much detail only the top level details about the schedules, teams and market research were discussed by him. It was now Richards turn to give us the further briefing. The new version of Orbis was to be designed over the top of the previous game engine, which made the technical part of implementation bit easy, but most importantly the major change was needed to bring about in the game play design. **2. As a Dialogue;** > **Dr Zhang said** ," _Matt, we will be employing some additional 5 servers as the market research had predicted increase in gamers as well as that we needed increased graphics appeal._" > > I had never bothered myself with the technical details and my work largely influenced and got influenced by the graphics that Kathryn designed. Dr.Zhang never spoke in much detail only the top level details about the schedules, teams and market research were discussed by him. > > **Richard further clarified to the rest of the team** , "_I would like you all to remember that, the new version of Orbis will be designed over the top of the previous game engine, which made the technical part of implementation bit easy, but most importantly the major change was needed to bring about in the game play design."_ So, given that the information presented is practically the same. What are the parameters while writing that will help me decide which style to use? Does it affect the reader in any ways?