Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Anticlimactic ending as a surprise after climax?

As a gamer, when you gear up for a battle, you want to get a battle. Mass Effect 3, for example, was criticised for not having a final boss, even though the way the story was structured there was n...

posted 5y ago by Galastel‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-12T21:57:26Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/38148
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T09:35:06Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/38148
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T09:35:06Z (over 4 years ago)
 **As a gamer, when you gear up for a battle, you want to get a battle.** _Mass Effect 3_, for example, was criticised for not having a final boss, even though the way the story was structured there was no way it could have a final boss. (Instead there's surviving waves of enemies, followed by an extended dialogue scene. So there's a major, hard, satisfying battle, just no boss.)

You plan to go further than _Mass Effect 3_ - you want to have your players gear up for a battle, and then give them no battle at all. That's not going to be taken well.

If you want a more complex end than just "and they lived happily ever after" after defeating the demon king, you have many options, some of them sequel hooks. For example:

- Your characters never find a body. Some other hints make them concerned, so they need to look over their shoulders for the rest of their lives.
- It turns out that removing the demon king doesn't suddenly remove all the political structures at the head of which he stood, and things are still not great.
- The demon king surrenders at the end of the battle, saying something about repentance, like you planned for the epilogue. The player gets to decide whether to accept the surrender or kill him, but either way the characters wonder whether they did the right thing.
- Etc.

What all those possibilities have in common is that you **don't make promises you do not later keep** , and you **minimize the after-last-battle content** to some text or some dialogue. Using those guidelines, I'm sure you can construct an ending that would suit the kind of story you want to tell, with the kind of moral choices and consequences that you find interesting, without sacrificing players' enjoyment.

#1: Imported from external source by user avatar System‭ · 2018-08-06T14:39:03Z (over 5 years ago)
Original score: 2