Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A Characterisation: What lines can an antihero cross while retaining reader sympathy?

These are the factors that influence where the line is. It will be floating, depending on context. The following would increase reader sympathy, given a morally dubious main character: Motivation...

posted 6y ago by user49466‭  ·  last activity 5y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T09:36:57Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/38251
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar user49466‭ · 2019-12-08T09:36:57Z (about 5 years ago)
These are the factors that influence where the line is. It will be floating, depending on context. The following would increase reader sympathy, given a morally dubious main character:

1. Motivation - Give the character a compelling reason for their reprehensible actions.

2. Information - Create a scenario where the bad actions are the result of misinformation the character receives.

3. Comparison - make other worse characters to compare your character against. You can even make your main character antagonistic to them.

4. Feedback - produce negative repercussions for your main character's bad behavior.

5. Enjoyment - as other answers have noted, a character that enjoys doing bad things has severely damaged relatability.

6. Flaws - a subset of (1), your character may have tragic or otherwise blameless reasons for being morally flawed.

7. Context - maybe your main character's bad actions are, relative to other options, far superior. The executioner who kills torture victims may personally loathe their work, but consider himself to be a merciful figure. 

8. The victim - make the victims even worse people, a subset of (3). We root for Dexter not because he's a murderer, but because his targets are (arguably) acceptable targets of violence.

#1: Imported from external source by user avatar System‭ · 2018-08-10T17:45:58Z (over 6 years ago)
Original score: 5