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It doesn't make sense that something can be 50% eaten AND fleshless; if all that is left is bones, it is 100% eaten. It sounds like the girl is using the tool of necromancy to further her love of ...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/38479 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/38479 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
It doesn't make sense that something can be 50% eaten AND fleshless; if all that is left is bones, it is 100% eaten. It sounds like the girl is using the tool of necromancy to further her love of the living; she is rejecting the permanency of death, and sees a way for the rabbit to "live" again, to enjoy play and affection. Perhaps this is due to some unique trauma from her own early childhood, the death of a sibling, friend, parent, or somebody she truly loved (in a non-romantic way of course, for a child). Back then, by eavesdropping on adults, she learned that necromancy could have brought this lost person back, and never understood why that would be wrong, because she **wanted** them back so badly. Her ability is unique because of who she is and the unique tragedy she suffered. First, she is an independent thinker, a bit reckless and willing to break the rules: She proved that by sneaking around and eavesdropping in the first place; foreshadowing her later sneaking around excursion that found the necromancy scrolls, foreshadowing her even later sneaking around in playing around with necromancy spells; all of which would have been punished if anybody knew of it. Also as an independent thinker, she does not automatically believe what others tell her, she wants things to make SENSE. She is not automatically afraid of what other people fear, unless it makes SENSE to be afraid. So she doesn't fear the dead rabbit, or anything else dead. She only feels sorrow that the rabbit's play time is over, so she breaks the rules and does something about it. If there is some downside to necromancy, she doesn't realize that, because she is not being instructed by a teacher that knows that. There probably _should_ be some downside to necromancy, or it makes no sense for the druids to be against it. Characters can be unique in two ways; their natural born ability, or their unique path through life. The latter is more identifiable, and IMO should always be a big part of what makes them who they are. For your girl, my suggestion above uses both: She is born to think differently and not automatically accept dogma, religion, or what others believe, it has to make sense to **_her._** She is born undisciplined, willing to sneak around to hear and learn what she needs to understand things that adults are trying to keep her from. And she has a "unique" or at least rare history for a little girl, the death of a playmate or someone she loves.