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It is not bad structure, it is in fact common advice: Try & Fail, Try & Fail, Try &Succeed. It is common advice to writers because many stories have succeeded using this formula. Look ...
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Source: https://writers.stackexchange.com/a/38637 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/38637 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
It is not bad structure, it is in fact common advice: Try & Fail, Try & Fail, Try &Succeed. It is common advice to writers because many stories have succeeded using this formula. Look at the Die Hard movies or 007 movies; the villain escapes _several_ times before they are finally caught or defeated. The same was true for 24 Hours. It is not unusual in Romantic Comedy, or other action adventure. That said, while it is fine that another character has a new idea that does not involve battle, I strongly discourage glossing over this idea with the equivalent of "telling" instead of "showing". If anything should be visualized it is the details of bringing the reader to the final victory. Montages are reserved for compressing a lot of **boring** work by the characters into something informative and clever. Preparatory work like building a new device, painting and outfitting a car to be a fake cop car, "thinking", practicing a move, rehearsing a scene, training up (think the Rocky montage), etc. You can see this kind of montage in something like Ocean's Eleven or many other heist films. Pacing and music can be an important part; I have seen montages with every scene less than half a second long, others where the scenes are several seconds long. Scene length depends on what each scene is supposed to say; with very fast scenes the information is primarily visual; like the sights seen on a long trip. In something like Ocean's Eleven, the prep montages are slower because they are solving problems or rehearsing stuff. The purpose of such a montage is to convey a lot of information fast in a cinematic way; but the information conveyed should still be important to the story; either character building (seeing a character moving through the world), or they are there for plausibility: Ocean's Eleven and Rocky feel more plausible because of their montages, they are "proof" of intense preparation and obstacles that have been overcome. If that is the kind of montage you mean, then fine. But you need an extended several-minutes scene at the end, when it all comes together, for the finale. This is because montages ONLY convey information, they are very poor at conveying emotions, and the finale must be an emotional victory of some sort, a permanent change of fortunes or something like it. The villain or obstacle is finally defeated. A 60 second montage of a man trudging across the Sahara and slowly dying is fine, but it can't include him _getting out_ of the Sahara, that is a SCENE. Hopefully that makes sense to you!