Post History
The core novels of the Dragonlance series by Margaret Weis and Tracy Hickman started out as this - a D&D campaign. You might find it useful to take a look at their work. In some scenes of Drago...
Answer
#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/38742 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/38742 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
The core novels of the _Dragonlance_ series by Margaret Weis and Tracy Hickman started out as this - a D&D campaign. You might find it useful to take a look at their work. In some scenes of _Dragons of Autumn Twilight_ (the first novel) in particular, you can see the heavy D&D influence; for example, the story starts with all characters meeting in a pub. Other elements belong in a novel, but you would not usually see them at the gaming table; for example, characters' thoughts. When adapting a book to a movie or a movie to a book, changes happen, because each medium is good at expressing some things, and not so good at expressing others. Roleplay is yet another medium, even though, like a book, it uses text. So adapting your adventure into a book is an opportunity to add elements, but other elements would have to go. Having said that, what are some differences between the two mediums, something you would need to account for? - As I've said above, characters' thoughts. Things they would like to say, but choose not to. Characters' memory, characters' personal history. - Foreshadowing. While playing, you do not necessarily know how the story would turn out. With a novel, the occurrences are already before you so you can foreshadow events. In the same vein, you can hide information that the reader can notice, but your characters won't. - Character arcs. Part of roleplay is character development. But you cannot always predict right from the start how this development will go, what a character's arc will be. Writing a novel, you can tighten this, shape the story so there's a clear arc. - An element of roleplay is "what would be fun right now". This does not serve a novel. Those "fun" elements can be incorporated, but they need to serve the story, not just a momentary whim. There are more differences. One key to many of them is: **a roleplay game is a story unfolding. A novel is the same story finished, and neatly arranged.** In some ways, it is like making a documentary of unfolding events; first you get on film the events, then, when the unfolding is done, you go back and arrange everything so it makes a unified narrative. Some things you throw out, because they don't serve the narrative. Other things you find you have to add, because the narrative needs a backdrop.