Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A How do I design characters for an open-ended series?

There is plenty of information on how to draft characters for a single story, or characters that follow an important arc throughout a (small) number of stories. Are there any techniques for design...

3 answers  ·  posted 6y ago by F-H‭  ·  last activity 5y ago by System‭

#3: Attribution notice added by user avatar System‭ · 2019-12-08T09:47:01Z (almost 5 years ago)
Source: https://writers.stackexchange.com/q/38829
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar F-H‭ · 2019-12-08T09:47:01Z (almost 5 years ago)
There is plenty of information on how to draft characters for a single story, or characters that follow an important arc throughout a (small) number of stories.

Are there any techniques for designing protagonists for an open-ended series, though? Think of TV series like the typical space operas, detectives that solve case after case, etc. They typically start out with a bunch of more or less diverse characters who may, over the course of the (tv or book) series, evolve into initially unforeseen directions. The challenge I'm seeing is that none of the characters can (or even should) be tailored for the initial couple of adventures they face, nor is a pre-defined arc for these characters set in stone that they could be designed for.

What is the approach to take? Is aiming for a certain degree of diversity or conflict potential among the protagonists sufficient, and the actual traits can more or less randomly be distributed as I see fit? Or should I rather try to find a couple of examples for how different combinations of characters would interact, argue, or complement each other to evaluate how interesting or viable different sets of protagonists might turn out over the course of different adventures?

#1: Imported from external source by user avatar System‭ · 2018-09-10T21:06:42Z (about 6 years ago)
Original score: 5