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Q&A Does a page-turner have to be continually high-octane?

What makes a page turner is that the reader is always wondering what will happen in the next few pages. But, as @Alexander says, it doesn't have to be action, per se. It only means you have a cons...

posted 6y ago by Amadeus‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:33Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/38927
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T09:48:39Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/38927
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T09:48:39Z (almost 5 years ago)
What makes a page turner is that the reader is always wondering what will happen in the **next few pages.**

But, as @Alexander says, it doesn't have to be action, per se. It only means you have a constant hook (a long series of little hooks) of something unresolved, some problem that the MC must solve, and these are interwoven so that in the midst of solving one, another one begins.

Consider something like "Cast Away" with Tom Hanks. This is a man against nature film, basically (there is no villain persecuting Tom, just the difficulties of survival and escape, and then of reintegrating into a life where he was considered lost at sea and dead, his wife has taken a lover, etc). It isn't really an action movie, just a human drama, but the movie is good because they keep up this series of "Problem A solved but Problem B is going to kill him."

A mystery can be much the same. Puzzle A is found, solved, but leads to Puzzle B. We keep reading to learn about puzzle B, it is solved, but produces Puzzle C. Damn!

To be a page turner, even if it isn't an action story, you shouldn't go more than two or three pages without the reader having to wonder how the current situation is going to turn out **soon**. In a matter of pages. And it has to turn out, you can't keep up the same tease forever.

If you have a BIG reveal, your character can be thinking of that, worried about that, dreaming about that, and this can fill in for some spots where you don't have small reveals coming up.

For example, Amy must travel hundreds of miles to meet the witch in the black castle. The witch will grant her a favor she desperately needs to save her father's life, but will demand a price. Amy does not know what the price will be, but she has been told it will be painful, incredibly painful.

So you can give Amy some adventures and things to solve on the way to the black castle, things the reader will be wondering how they turn out in the short term. That keeps them reading. In between those adventures, Amy can be having nightmares and imagining all sorts of painful things the witch will demand of her. Perhaps a limb. Or her sight. Or she will carve a magical mark into her. Or perhaps she must be a slave to the witch for some time. Or the witch will take her soul! Amy will do it, she must save her father, but she dreads it the more she thinks of it.

Page turners are created intentionally, you must constantly stoke the reader's need to know what is going to happen next.

Some easy ways to accomplish this are through interesting conversations where Amy is learning something, and with new characters that come and go. When Alice is in Wonderland, she meets a series of characters that she may help or that she must get something from, or that persecute her or give her puzzles to solve. Situations also present puzzles to solve; e.g. the pills that make her grow big or small. That kind of thing works to keep the reader reading to find out how this encounter turns out: It won't be for the rest of the book, so they read to the end because it is interesting. But the end of one leads directly into the _next_ situation to figure out.

#1: Imported from external source by user avatar System‭ · 2018-09-14T21:35:13Z (about 6 years ago)
Original score: 2