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If you have written fantasy, sci-fi can be written in the same structure. Pretty much all stories follow a 3-4 act structure (the second act in the 3 act structure can be broken into two acts). 1)...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/39469 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
If you have written fantasy, sci-fi can be written in the same structure. Pretty much all stories follow a 3-4 act structure (the second act in the 3 act structure can be broken into two acts). 1) 25% of the story. You introduce your characters in their normal life, solving normal life problems, meeting each other in normal-life circumstances. Something happens (an inciting incident that pushes them out of their normal life to solve a problem). 2A) 25% of the story. The character isn't sure what they are doing, but are **reacting** to the problem as best they can. Usually ends in a setback or game changer, but doesn't have to. 2B) 25% of the story. Through flailing in (2A) the character has learned enough to come up with a plan. This is a more proactive phase, actually planning and executing. Can still have failures, and usually ends in one, but often followed by an epiphany or realization of what needs to be done to solve the problem. 3) 25% of the story. Concluding confrontations, or working solutions. Often full of close calls or harrowing (think Doc and the clock-tower in Back to The Future), then a short aftermath proving there is a new normal life, or life has returned to the previous normal. Now I say 25% for each, but that can swing 10% either way. Don't count words and curse yourself if the inciting incident lands at 20%. I am a discovery writer, which means I do not plan a plot or incidents beforehand, I don't write to an outline. I invent characters, and think about them a lot, and then start writing them doing things. But that said, I also know to write to the above structure. That wasn't **invented** , it was **discovered** by distilling thousands of good stories and realizing this structure is a generalization of what good stories have in common, for a beginning, middle and end. So, while I am writing the normal world, I am looking for an inciting incident that can flow from my characters. I know I want them to get together, but I am not sure how that happens. Once I find one, then I am looking for "reactive" actions to address it. And so on. My characters do what they do, but once I have enough "reactive" I start looking for what will give them a plan. Your story is probably stuck in some act, and you don't have an idea to get out of that act and into the next. That is what you need to find, and why you stalled.