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Background: I'm creating a story for a video game--it's set in a cyberpunk, futuristic setting, and it has many flows, one of its flows is that the story is so complicated and novelized, that it b...
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/39861 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
**Background:** I'm creating a story for a video game--it's set in a cyberpunk, futuristic setting, and it has many flows, one of its flows is that the story is so complicated and novelized, that it became almost impossible to adapt in an RPG game. The kind of complication I'm talking about is that every arc is very different, and talks about very different minor stories (war, giant evil corporations, technology, crime, hatred, family, memories..etc) without a master topic, and that makes it so un-digestible. **Question(s):** - What suits a game (in terms of writing styles)? - Can complicated and novelized stories be good for games? - Is it okay to foreshadow many elements of the story to make it simpler, and use references to those foreshadowed elements to fill-in the gaps? **Notes:** - I'm a software developer and I know much about technology and the science behind them that it makes it hard for me to imagine things without creating a realistic base for them, and in-turn makes the story more static and (much) less dynamic. - I haven't written a story for a game before (not in any professional way). - I am now lost and can't think of better ways to plot the story and make dynamic. - I would appreciate any references, books, or stories / novels to read.