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Q&A What kind of writing style works for a game?

Here's some thoughts, I tried to write something cohesive but no dice today. If you have multiple storylines told from the perspective of different characters then you have two options: tell se...

posted 6y ago by Ash‭  ·  last activity 5y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T10:05:14Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/39868
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar Ash‭ · 2019-12-08T10:05:14Z (almost 5 years ago)
Here's some thoughts, I tried to write something cohesive but no dice today.

If you have multiple storylines told from the perspective of different characters then you have two options:

1. tell separate first person narratives.

2. tell a single third person narrative with multiple points of focus.

Either one of which can be problematic if you don't make good transitions between points of focus/character POVs, doubly so if you don't have an overarching connection between the stories. These two options will _look_ fairly similar but the tenses and language used will differ.

For a game with a completely linear main quest line, like _[Fable](https://en.wikipedia.org/wiki/Fable_(video_game_series))_ for example, novelisation is fine, to a point; RPG games, as a rule, have multiple ways to play what is ultimately a single storyline. In which case you'd only be writing one way of getting through the game, one set of choices that a player could make to get from beginning to end.

A complex plot can help to disguise the fact that the story is "on rails" by switching between the various viewpoints and subplots thus suggesting progress on multiple different fronts rather than the reality of a single story being told by various characters.

#1: Imported from external source by user avatar System‭ · 2018-11-04T17:54:53Z (about 6 years ago)
Original score: 2