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Q&A How much should you "guide" your audience with questions?

Sometimes when a strange thing happens in a story, for example a knife being found in a weird place, it can seem like a mistake by the writer. By highlighting the strangeness (whether by having the...

posted 5y ago by Galastel‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-12T21:57:30Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/40191
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T10:11:44Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/40191
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T10:11:44Z (over 4 years ago)
Sometimes when a strange thing happens in a story, for example a knife being found in a weird place, it can seem like a mistake by the writer. By highlighting the strangeness (whether by having the MC notice it, or by other tools) you are letting the reader know that this is not a mistake - this strange occurrence is intentional, there is something hiding behind it.

Remember also that you are working with a certain bias: you know how the story will unfold, you know which elements are important. The reader doesn't know which elements are key, and which are random chance.

@Cyn is right that you shouldn't be heavy-handed in spoon-feeding your reader every thought, but it's not bad to highlight the things you particularly want the reader to notice. In fact, I'd err on the side of highlighting a bit too much, and then removing hints that beta-readers call "captain obvious". But @Cyn's approach of erring on the side of "not enough information" and adding hints where necessary is also valid.

#1: Imported from external source by user avatar System‭ · 2018-11-16T18:36:07Z (over 5 years ago)
Original score: 4