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One approach is to give the chosen one a flaw that she must overcome. It is fine if she has ability. I agree with Mason Wheeler; special ability, particularly ability that demands training and atte...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/42454 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
One approach is to give the chosen one a flaw that she must overcome. It is fine if she has ability. I agree with Mason Wheeler; special ability, particularly ability that demands training and attention to sustain, is not the same as being born a prince, or born with more magic than anybody else. Having an innate aptitude for music is great, but it doesn't automatically make somebody a world class violinist or pianist; that takes years of grinding work. The same thing goes for fighting, the world's best swordsman will undoubtedly have a great aptitude for the task, but isn't _born_ the world's best, and doesn't get to _be_ the world's best without decades of practice. That said, one way to counter the "chosen one" feeling is to give your MC not only a gift, but a curse. Something they are terrible at. Maybe more than one thing, and so much so that this may sabotage their mission. Alienate their friends. Endanger their comrades. You can make them arrogant, or so self-assured they don't listen to common sense. Let them use their skill to win battles, but make it so they can't win the war unless they can overcome their **_flaws._** Admit they were wrong. Beg for help. Make amends. Reconcile a hatred. Become a better person. Then **that** becomes the real breakthrough in their story, and the victory over the villain is not just a triumph over the evil of the villain, but a triumph over the flaw in their own soul.