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It is sad fact of the publishing industry is that they have seen far too many fantasy novels or trilogies based on the author's D&D games. Nothing loses the interest of a pubisher's fantasy lin...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/43128 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
It is sad fact of the publishing industry is that they have seen far too many fantasy novels or trilogies based on the author's D&D games. Nothing loses the interest of a pubisher's fantasy line editor faster than the realization this novel is yet another D&D game turned into a novel. In fact, a number of publishers put their disinterest in publishing D&D or other fantasy games translated into works of fiction, in their submission guidelines. Expect almost instant rejection (unless your writing is so exceptionally brilliant to overcome this handicap). The problem is too many game-relayed novels have been published. The market is saturated and the novelty is gone. Yep a whole bunch of game-based novels have been published. That's then, this is now. Publishers and readers have mostly lost interest. However, if you have a game-based storyline is really good, then you can use that as the basis of a novel. The important thing to do is use as the starting point for fantasy fiction. That means reinvent, reconstruct, and redefine the characters representing your other players, other aspects of the lore of the game, but basically really make them your own. The main trouble with so much of D&D lore is that is too familiar to fantasy readers and game players. Publishers know this all too well.