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For my Pathfinder campaign I write an update each session which I share with my players. The goal for these updates is: Provide a brief recap of the previous session Get people excited for the ne...
#4: Attribution notice removed
Source: https://writers.stackexchange.com/q/42790 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/42790 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
For my Pathfinder campaign I write an update each session which I share with my players. The goal for these updates is: - Provide a brief recap of the previous session - Get people excited for the next session - Be entertaining - Provide some additional lore Here is an example from earlier in the campaign: > ### Approaching Sandpoint > > A villain thwarted, a new companion found and a scroll retrieved. A great deal had happend to the Friday Knights since they left Sandpoint. What would they be facing upon their return? Sandpoint would certainly be different than when last they saw it. > > What to do first? They had debts to collect and an old wizard to speak to. Then where to? All their immediate plans were at an end. Only time would tell what lay ahead... Recently I've had somewhat of a writers block on these. My recounting of events has become drier and less interesting. I'm looking for advice on how to write these to achieve the goals listed above. Particularly how to write the cliffhanger type endings to get people excited for the next session. **How can I write a recap to make people excited for the next instalment?**