Post History
While you are recording the info during the campaign take note of specific things your players reacted to and use them to pull your players back into the story. Remind them of decisions they made ...
Answer
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/44643 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
While you are recording the info during the campaign take note of specific things your players reacted to and use them to pull your players back into the story. Remind them of decisions they made and rewards they recieved. "Finally, the team has rescued their new employer from the clutches of Zizi Madshadow. There were a lot of close calls, and one completely obliterated druid. But, with the help of a very smart badger and Elsbeth's amazing rock throwing abilities the mission was a success." Then use foreshadowing to push them into the next episode or campaign. Hint at a few things you have in store for them. Use questions to lead them in. "Now, back at the library, they report for their first official day on the job, wondering what exactly a library needed a team of armed adventurers for. Retrieving memoirs and manuscripts from old scholars and churches couldn't be that dangerous, could it?" You could also drop little temptations that appeal to your players motivations. "Will Sheina, finally find a dragon to ride?" "Is there enough cheese in the library to satisfy our rangers craving?" Be specific and play on the personalities of your party.