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How many elements can you focus on during worldbuilding? From what I've gathered, it's either: Detail almost everything, Tolkien style, even if this delays enormously the publicatio...
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Source: https://writers.stackexchange.com/a/42955 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
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> How many elements can you focus on during worldbuilding? > > From what I've gathered, it's either: > > - Detail almost everything, Tolkien style, even if this delays enormously the publication of your novel; > - Focus on three-to-five subsets of the worldbuilding and gloss over the rest; > - Find a really cool idea and build around it until you've squeezed all the potential from it. The number of elements will depend on two points: 1. As the author, do you want to flesh out the whole world because you love worldbuilding and writing a novel in a half-crafted world feels wrong to you? Go the Tolkien way and have fun. 2. As the author, your aim is a well-crafted story in a world that makes sense. You don't need to create every little detail, only the important things. You just have to decide what is important. I suggest you start with a long list of points that a full-fledged world-builder might follow, then categorise those points into unnecessary, necessary and fundamental. Let's check some examples. Say the story involves the hero travelling to a different kingdom to find their long lost sibling. What points must be developed? - Politics: unnecessary in kingdom A, necessary for one town in kingdom B. Decide the town political hierarchy. Maybe write down the name of the king. - Fashion: fundamental. The hero is a clothes salesperson (hence easily travelling around) so make sure you know what kind of fabrics they have, and what type of fashion folks are after. Maybe you could devise typical headdressers that differentiate regions and the hero is so savvy that he gains notoriety by knowing where folks are from with a glance. This approach usually means that you have to know your basic plot in advance, but it's not manadatory. You can choose new points to ignore, mention and develop as the story progressed and you decide something needs attention. In the end it's not about a set number of points, it's about what is relevant for the story you're telling. It could be two points, it could be twenty, all fleshed out at different levels. Look at the story you want to tell and let it show you which points are important.