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Q&A How do we spread a story across several different media without alienating our readers?

Make each medium a complete story in it's own right This can be done, though it is rarely done well. The most important part is to make each part of the story a complete story on it's own. Readers...

posted 5y ago by linksassin‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-20T00:53:25Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/43016
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T11:09:37Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/43016
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T11:09:37Z (almost 5 years ago)
# Make each medium a complete story in it's own right

This can be done, though it is rarely done well. The most important part is to make each part of the story a complete story on it's own. Readers don't want to build up to a climatic moment only to be told "now go play this game to find out what happens."

You can't expect a reader to have seen/player/read everything in the other mediums. It must be possible for someone who only wants to read the books to read them and not feel like they are missing something. Dedicated fans of your story will seek it out in any form, but less dedicated will only stick to their preferred medium.

Each component can compliment the others but shouldn't change them. The events of your video-game story can impact the book but shouldn't be central to it. It may be a good idea to decide on a core medium for the main story and then use other formats to add lore or side plots that aren't required to enjoy the main arc.

#1: Imported from external source by user avatar System‭ · 2019-03-05T02:11:02Z (over 5 years ago)
Original score: 13