Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Is a stroke of luck acceptable after a series of unfavorable events?

Short answer: yes, with measure and forethought. Note #1: unless karma and universal balance is a defining characteristic of your world, previous bad luck does not count. That's just how our world...

posted 5y ago by _X_‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-18T21:34:23Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/44105
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T11:32:33Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/44105
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T11:32:33Z (almost 5 years ago)
Short answer: yes, with measure and forethought.

Note #1: unless karma and universal balance is a defining characteristic of your world, previous bad luck does not count. That's just how our world works.

Note #2: there are great examples of book that handle great moments of luck, and base their entire plot on it. I am guessing this is not the case in this question, and that the stroke of luck mentioned above is merely being considered as a lesser plot device.

## First and foremost: keep luck reasonable.

Luck should serve merely as an input, or a very small step towards the MC goal. Be careful to not make it into the meaningful event that allows reaching the goal: while being great, luck has the unfortunate habit of removing the conflict with the world that you have built in your story. Too much of it and you throw a well crafted plot into a flat and dull series of pointless events.

For instance, if the MC is out of money, you could make them win the lottery with a ticket they find in the street, or you could get them to find a lost wallet with very little money in it. It is also true that luck can get greater as time passes, see the next section for this.

## Second: make your MC deserve their luck.

This is also about conflict. If the MC does not try hard to get somewhere, then they probably do not deserve to get there. If it has to happen anyway, then see the next section. From a reader's perspective: what am I reading if they struggle to achieve X but they get Y instead, which is great, but not what I have been rooting for? You need to build expectation. The greater the expectation, the greater the relief when a bit of luck helps the MC. If your novel is a 800 pages book about a poor person trying to get through in any possible manner, then yes, it is acceptable to win the lottery out of sheer luck on page 790.

## Third: Get more conflict out of each stroke of luck.

Usually luck removes conflict, removes struggles, and flattens an otherwise multifaceted plot. To avoid this you can add more conflicts and struggles for every lucky moment. Build them out of the envy of less fortunate characters. Make sure that the MC know that their luck is someone else's misfortune, and make them sorry for it. For instance, if you want to make them rich by winning the lottery, then make them alone.

#1: Imported from external source by user avatar System‭ · 2019-03-27T19:19:05Z (over 5 years ago)
Original score: 18