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I'd rather make the luck indirect, I think it works out better that way. So if my character is hungry, the lucky thing is they find a piece of discarded stiff wire, but THEN they sharpen the wire o...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/44116 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/44116 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I'd rather make the luck _indirect_, I think it works out better that way. So if my character is hungry, the lucky thing is they find a piece of discarded stiff wire, but THEN they sharpen the wire on a stone, and bend it into a fish hook, and make a lure from a feather, and use the thread from their shirt as line to go fishing -- and they catch dinner. The discarded wire is a deus ex machina, for sure. Heck, the lake with a fish in it is a deus ex machina too! But it feels like the character was clever and diligent and turned a worthless piece of wire into a tool. So I let them get lucky, but the luck still takes them some work and ingenuity, so it feels like they earned whatever boon they get out of it. And it shows my character is resourceful and doesn't give up.