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The idea that a hero always wins has been used too much and i think anyone who actually tries to break out of this mold is a rather creative and non -stereotypical writer, i.e an awesome writer!. B...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/45397 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
The idea that a hero always wins has been used too much and i think anyone who actually tries to break out of this mold is a rather creative and non -stereotypical writer, i.e an awesome writer!. But( a big one) you have to really know how to make the reader feel after the event. After such an event, the reader can feel one of these 1. Sympathy for the protagonist and anger for the antagonist. 2. A feeling of defeat if the reader had made up a picture of the protagonist as a competitor to the antagonist. Here the reader does not feel sympathy, he feels the same way someone feels when their favourite team loses to a team, and the loss was their fault. 3. A mixed feeling, or rather an confusion, where the reader tries to justify what was the right thing, which is, judging if it is the antagonist's win or the protagonist's loss. A good example of this is the movie Se7en. Which i will not spoil, but would rather recommend to you to watch. Now that the reader side is over, we may move on to the antagonist. When a antagonist is defeating the protagonist, then his side of the story should also be justified i.e he should not be a mere flat character, or a sudden introduction at a part of the story. He can be 1. Built up at the same pace as that of the protagonist and made a much deeper character, leading to the reader justifying his actions 'deeply'. This would not potentially put off the reader even if he wins. 2. Be ambiguous but not invisible. And by that, i mean the antagonist should always be there in the story, but there would be no direct mention, he could be an overarching (maybe powerful) character who is always indirectly influencing the protagonist, and thus the reader. An example can be Handsome Jack in the game borderlands 2, although the protagonist finally wins. 3. This one is rather AWESOME if you can apply it. Introduce the antagonist in a very later part of the story, keep him ambiguous and at the end, make him win. Donot give any lead to justify your decision, or the win of the antagonist, but make the antagonist's small part in the story a very interesting and curious one, such that the reader is left asking questions about him. We may call the ending a cliffhanger as so much information is missing to justify it. And this cliffhanger will drive your story and the reader forward. **But but but** , that will **not** be the end of the story. You will include the first chapter of another book you will write, and that first chapter will just start the introduction of the antagonist. The reader will not only absolutely love your book but he will be wanting the next book too, because he just wants his answers to his questions. And thus you can or rather **should** write the story of the antagonist differently but involve the same ending. This way, the reader will be the one to decide who is the real pro/antagonist. A small example would be Russian roulette, which the tells the story of the assassin who tried to kill alex rider, the protagonist of the series of story books, alex rider by Anthony Horowitz. I hope this helps you and as always happy writing!!