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There is a bunch of creative methods - some more than other - that can help you. Here are my ideas: Change the narration style One of the most clear ways to signal that something has changed is...
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Source: https://writers.stackexchange.com/a/45470 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/45470 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
There is a bunch of creative methods - some more than other - that can help you. Here are my ideas: ## Change the narration style One of the most clear ways to signal that something has changed is making changes to the narrator. It's a pretty solid and, well, obvious advice if you have a first person PoV on the characters who changes: having direct access to his/her brain will make your job easy. Your pretty average Joe/Jane can become an alien, elder god reincarnated in the following chapter. Nobody expects his/her thought process to be the same. This approach, thought, _could_ be done even if you are using other PoVs. For example, in third person limited you could still portray the alien thoughs of the newborn character with a clear difference in themes, patterns and voice. ## _Radically_ change the narration style While the previous point can be done in a kinda subtler way, nothing keeps you from doing something more daring on a meta-literature level. For example, you could change the PoV entirely: > Chapter X, 1st person pov Joe: > > ... I felt blood pouring from my eyes in hot trails of tears, then my headache exploded until I couldn't feel anymore. > > Chapter XI, 3rd person pov Newborn elder god: > > The thing awakened and realized it was alive. That idea painted its face (human, and rather ugly for its standards) with a rather quizzical look. It stretched its pale, sleek finger-appendices around as it tried to got use to its body. The thing sneered. It didn't like how the memories from its parents mixed and tainted one another, even if - admittedly - the knowledge of one vastly surpassed the other. ## Kick the dog In telefilms, "kicking/petting the dog" is a trope where a character is showed doing an act generally considered evil/good. After the change, you can have this kind of "ethically loaded" scene where your character acts different than expected. Whatever was the moral alignment of the human character, I suppose the newborn elder god will have a wildly different sense of ethics, so there is a lot you can do to show the change. Forgive me if I recycle an old, nasty piece of black humor in the next example: > The woman waved to it, unaware of its recent new birth. > > "Hey Josh. By any chance, I was wondering if you could help me buy some groceries for the homeless canteen, like we did last month." > > "GROCERIES" the thing noted. "WHY THAT?" > > "W-well," she answered "we need to have something to cook for them!" > > "I SEE. I SUPPOSED WE WERE FEEDING HOMELESS TO THE HOMELESS." Of course you could play this in a number of ways, depending on how you want the new character to be like. This brings us to the next point: ## Alter character relationship If the character changes, all its connection with the other character will change as well. One good way of making the audience notice is **making the other characters notice**. Anyone who knew the old human guy will notice changes in his/hers behaviour, exspecially if they were close. I'd rather say that the closer they were, the more evident the changes will be. All for now, even if I may come up with a later edit.