Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A Avoiding cliches when writing gods

You may want some of the traditional gods. War is pretty much a universal in human culture, as is love, brotherly love, luck, sexual attraction, in some forms "good" and "evil", death, birth, hunti...

posted 5y ago by Amadeus‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:47Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/45619
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:03:31Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/45619
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T12:03:31Z (over 4 years ago)
You may want some of the traditional gods. War is pretty much a universal in human culture, as is love, brotherly love, luck, sexual attraction, in some forms "good" and "evil", death, birth, hunting, etc.

Gods represent archetypes of human emotion; Aphrodite is the irresistible woman; Satan is the irresistible tempter.

Gods also represent the "cause" of luck in various human enterprises subject to a large dose of chance. Including battle, whether rain comes for crops (or insects come for crops), in human diseases, in gambling, in dangerous circumstances (navigating on the ocean) in safety while traveling, in finding love or security, etc. We propitiate (bribe) these Gods with sacrifices and offerings so things won't go wrong. We interpret bad luck (a hurricane or tornado or flood or earthquake or wildfire) as "punishment" from the god and offer forms of atonement. or we offer them thanks; Moses made live sacrifices of captured virgins to "thank" God for his victory in battle.

To avoid clichés, understand the reasons we **_have_** Gods (as paragons of various human qualities, or as the source of good/bad fortune), see how those things can apply to your fictional culture and setting and what is most important to them, and devise your gods to resonate with those characters. If they are farmers, their Gods will be related to good and bad luck in farming. If they are seafaring, their Gods will be related to that; Gods of Navigation or Weather, maybe separate gods of rain and wind and heavy seas.

If they are herders, different gods, if they are miners, different gods. If they are all of these things, and warriors and craftsmen in the bargain, a pantheon of Gods.

#1: Imported from external source by user avatar System‭ · 2019-05-31T18:47:04Z (almost 5 years ago)
Original score: 9