Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

66%
+2 −0
Q&A How do you show, through your narration, a hard and uncaring world?

Some elements that can be clearly seen and described occur to me: Graffiti is common where people feel disenfranchised, it seems to form an outlet for people who feel they don't have a voice. Di...

posted 5y ago by Ash‭  ·  last activity 4y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:05:09Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/45674
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar Ash‭ · 2019-12-08T12:05:09Z (over 4 years ago)
Some elements that can be clearly seen and described occur to me:

- Graffiti is common where people feel [disenfranchised](https://en.wikipedia.org/wiki/Disfranchisement), it seems to form an outlet for people who feel they don't have a voice. 

- Dirt, filth is omnipresent when people don't care for the environment and people around them. This can be noted in both people's appearance, dirt on their cloths or skin and in the environment with filthy buildings and uncollected garbage piled up in out of the way spaces.

- Crowd dynamics, when people care for others crowds move smoothly around and through each other as everyone unconsciously gives way to each other and makes room. In a crowded and uncaring society people collide more often as each is going about their own business oblivious to those around them.

Certain words and turns of phrase also conjure up images of nastiness:

- Harsh, particularly when applied to textures and colours.

- Stark, when describing a contrast to better days, also when describing architecture, and also people where it is used as a synonym for severe.

- Grimy, speaks for itself.

- Sallow, when applied to both light and the appearance of people or colours.

- Organic descriptions of inorganic structures, see [China Mieville](https://en.wikipedia.org/wiki/China_Mi%C3%A9ville)'s descriptions of both [New Crobuzon](https://en.wikipedia.org/wiki/New_Crobuzon) and [Armada](https://en.wikipedia.org/wiki/Bas-Lag#Armada), make the [urban] environment seem to be crumbling and inimical towards the humans co-existing with it, if done right.

One other possibility is the inclusion of gangs in the narrative, not necessarily as players in the story but as an everyday part of the background life of the setting. Gangs are more prolific when, and where, people can't get ahead in life within the official, legal, framework of society.

#1: Imported from external source by user avatar System‭ · 2019-06-02T19:21:17Z (almost 5 years ago)
Original score: 10