Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A How can I convince my reader that I will not use a certain trope?

I would not exactly try to convince them, just make sure they have some doubt. I would do that by having (or inventing) a conflict: One character that believes the opposite of another character. H...

posted 5y ago by Amadeus‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:48Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/46127
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:14:52Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/46127
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T12:14:52Z (about 5 years ago)
I would not exactly try to convince them, just make sure they have some doubt.

I would do that by having (or inventing) a **conflict:** One character that believes the opposite of another character. Have one of them just "believe" the Evil One is still alive, kind of like a religious belief, while the other cites all the _reasons_ why the Evil One is truly dead.

By the end of the story, neither has given up their position, but the Evil One has not arisen, as the "belief" guy insisted. If you prefer, you can reverse these roles; i.e. one person "believes" the Evil One is dead, and another cites all the _reasons_ why the Evil One is not dead.

The conflict is just between "belief" and "reason", just pick one side to be right and one to be wrong, as you prefer.

Let readers do the same; they will either be vindicated, or if they bet on the cliché **surprised,** which is a good thing.

**Clarification** due to comment.

I certainly did not intend to imply that these philosophies should be delivered in sermons or lectures. They are boring. I think of it as a friendly argument between characters stuck with each other; and when I say \*"cites all the _reasons_",\* I certainly do not mean all at once, or even all in the same scene or chapter.

Lectures are an unimaginative way to reveal character philosophies. As always, show don't tell: A philosophy should have some impact on the character's actions or decisions. And because of that, should be revealed in a more piecemeal fashion, in bits and pieces throughout several chapters.

In this case, since the death of the Evil One is important to the current world structure; a person that believes the Evil One will return must see the current world structure as _temporary_, something fragile that will soon be swept away, cannot be trusted, and may not even matter that much.

While the person that believes the Evil One is gone for good may see the new world structure as permanent, something that must be supported and improved because the injustices **will** last forever unless they are addressed. His counterpart would say this improvement is a waste of time, adding details to our sand castle with one eye on the wave rising to destroy it.

But none of these need to be long passages or lectures, they can be jabs and ripostes, friendly argument to pass the time while traveling, or making camp, or at meals, when people are normally talking to pass the time.

#1: Imported from external source by user avatar System‭ · 2019-06-21T19:53:38Z (over 5 years ago)
Original score: 11