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So I am trying to write a story for a game. I am more of a systems guy so this is uncharted territory. I try not to follow examples ("make terrible things happen to the characters") but rather the...
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Source: https://writers.stackexchange.com/q/46444 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
So I am trying to write a story for a game. I am more of a systems guy so this is uncharted territory. I try not to follow examples ("make terrible things happen to the characters") but rather the philosophical aspects as that opens up a lot of possibilities in how a game can be made fun. - What makes us as humans interested in reading about the suffering of the characters in the story? Not necessarily suffering but always facing problems or some kind of conflict. (It reminds me of people watching gladiators or boxers) - What keeps you reading? I mean, why do you care of what happens next, if you really just wanted to know only that you could let yourself get spoilered. So there is more then that. - Do you enjoy happy endings? Why exactly or why not? (unfortunate endings might appeal to some because of the realism, but that of course gives the question: What do you read storys for? To learn from them or for the enjoyment?) I can't really answer these questions myself, because I don't read stories all that much. I think that this is the best forum to ask these questions, because I assume you had to answer some o these questions for yourself before.