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Unlike with comics, you wouldn't want to use sound effects as dialogue or dialogue adjuncts (in comics the letterer makes them separate from actual speech), though you can get away with it in somet...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/46487 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/46487 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
Unlike with comics, you wouldn't want to use sound effects as dialogue or dialogue adjuncts (in comics the letterer makes them separate from actual speech), though you can get away with it in something humorous. You can, however, evoke sound effects. > The door slammed shut. > vs. > She shut the door hard. Or > She nocked another arrow, let it fly, and smiled as it hit the target with a satisfying thunk. > vs. > She nocked another arrow, let it fly, and smiled as it hit the target's rings. These are fairly subtle examples but they each use words one might imagine in a comic but in regular narration. I left out "twish" as it isn't one that _ahem_ speaks to me. You can also bring sound into the narration more directly. This is basically the point of the sound effects; they're shorthand for narration. Describe the background noises just like you would the scenery. Use sounds for emotional impact just like you would the feeling of air whooshing by (another sound effect word). Make your auditory world as rich as your visual one. But do it with solid narration, not with shortcuts.