Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

75%
+4 −0
Q&A Can a fight scene, component-wise, be too complex and complicated?

It really depends on how you write it, how important all the components are, and if you can construct a consistent narrative journeying through the story. Think back to all the big budget movies y...

posted 5y ago by Troyen‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-14T23:20:00Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/47256
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:41:19Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/47256
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T12:41:19Z (almost 5 years ago)
It really depends on how you write it, how important all the components are, and if you can construct a consistent narrative journeying through the story.

Think back to all the big budget movies you've seen where there are giant armies and dozens of characters fighting on screen. The scenes are usually chaotic with lots of things happening at the same time, and in many cases it's just too hard to follow. But some of them work out well because they focus on specific narratives at a time, and use the rest of the battle as a backdrop. For example, in the battle of Helm's Deep, we spend a lot of time following the characters we know, witnessing things through their eyes, and it's okay if we don't see everything in the fight because we're focused on the parts that are important.

In written text, it can be a little more challenging because you can't show simultaneous action well, so there's a big risk that you end up with a muddled and confusing mess. But it's not impossible.

The [Wheel of Time](https://en.wikipedia.org/wiki/The_Wheel_of_Time) had an epic fate-of-the-world battle, "The Last Battle", where all the characters in the 14-book series got together in a last desperate struggle. In this fight, seventeen factions of light take on seven groups of shadow, and each force's story is told from the perspective of one or more characters associated with that group - the characters readers have followed along throughout the series. All the character stories and plot threads are given space for resolution, and the battle chapter clocks in at a massive [81,000 words](https://www.barnesandnoble.com/blog/sci-fi-fantasy/statistical-analysis-wheel-time/), more than the entire first Harry Potter novel!

You don't have nearly so many individuals and probably won't need 273 pages for your battle, but some of the things that worked for Robert Jordan may work for your case.

It sounds like you have multiple point-of-view characters you've been building up through your story. Your battle is large enough, you can tell different parts of the battle through the lens of your major characters. Break it down into the individual narratives and you can relay it like a sequence of events taking place as part of the overall conflict. Similar to how you've broken it down in your question, you can start with a few groups and their skirmish, and then have the next group show up, and the next, and the next as things spiral into chaos.

But also take care to keep the narrative scope small enough so that it doesn't become overwhelming. If Gang 1 manages to escape from Gang 2 for a while, Gang 2 can temporarily drop out of the narrative while Gang 1 encounters another gang until it's time for Gang 2 to resurface again.

Just like in the movies, if you have too many characters on screen at the same time, then the individual actions of each get lost in the shuffle. If you can keep the focus on a few characters at any given time - say, a half-dozen or so - it'll be easier to follow along.

#1: Imported from external source by user avatar System‭ · 2019-08-10T22:33:44Z (over 5 years ago)
Original score: 4