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Q&A Why do most authors shed their LitRPG elements as the stories go? Is it a genre convention?

In almost all the LitRPG stories I read, the start of the stories is full of system messages, +1 here and there, even damage prompts saying "Goblin hits Hero for -8 HP". Classes, skills, experience...

2 answers  ·  posted 5y ago by Mindwin‭  ·  last activity 5y ago by System‭

#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:42:27Z (almost 5 years ago)
Source: https://writers.stackexchange.com/q/47302
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar Mindwin‭ · 2019-12-08T12:42:27Z (almost 5 years ago)
In almost all the LitRPG stories I read, the start of the stories is full of system messages, +1 here and there, even damage prompts saying "Goblin hits Hero for -8 HP". Classes, skills, experience points galore.

For those that don't know, LitRPG ([https://en.wikipedia.org/wiki/LitRPG](https://en.wikipedia.org/wiki/LitRPG)) - it is a genre more prominent in asian literature, where "transported into or living in a game-like world" kind of stories happen. Not to be confused with "trapped in a game world" like Sword Art Online, that is GameLit.

Then as the story progresses and the characters power growth characteristic of a true RPG creeps in, these elements are blatantly discarded, never to be mentioned again. Gone is the damage message, gone is the skill growth, gone is all but the most superficial elements of the RPG and it becomes just a normal (insert genre) story.

To the point I feel like the LitRPG element becomes just a crutch to get the story kickstarted. One that could be entirely discarded for the sake of brevity. Or sent to the Checkov firing squad.

But almost all authors do it that way. Therefore, is it a genre convention to do it that way?

#1: Imported from external source by user avatar System‭ · 2019-08-14T12:34:09Z (about 5 years ago)
Original score: 5