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Q&A

Doubt about the concept of "true (or complex) character"

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Following the answer of @Cyn and my comment (on Doubt about a particular point of view on how to do character creation ): I would like to know more about how to "know" more about a true alived character. Now, if you think a little bit, the one will find a particular point of view that is tricky, I mean, say for sure what is an action wrote for an character and what is an action did by them.

I'll give you an feeble example: A character walking down the street sees a person asking for help, because this person needs to find a public telephone to talk about a urgent situaton. Then I "observe" my character actions and I conclude that this character helped indeed this person.

This example illustrates, at some level, what means "put your character in a situation". I gived my character the possibility to deny a help and say no; my character choosed to help. But the outcome of this situation is something that I imagined, I mean, is my mind. How can I know that my character's choose was a some sort of "independent thought" if I've imagined that outcome?

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This post was sourced from https://writers.stackexchange.com/q/47738. It is licensed under CC BY-SA 3.0.

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Your character takes an action. It all happens in your imagination.

Well, imagine then: could your character take the opposite action? Could they, proceeding with your example, choose not to help?

If right now you're thinking "maybe they were really busy"or something along those lines, you are making an excuse for your character's out-of-character action. That is, you know that normally your character wouldn't act like that, so you're trying to find an excuse about what would cause them to do it. You are familiar with your character, you can anticipate their response. They are a person in your head, the action comes from how you see that person.

If, on the other hand, the character could just as easily have chosen not to help, if they're just the same character to you, I would say they're under-imagined. What you're holding in your mind is not a person, but a pawn. You have not given it enough character, enough personhood, to have free will.

The choices we make (the big ones, not "what shall I have for breakfast") are determined by who we are, how we see the world, what kind of people we are. Also by how we feel that day and what recent experiences might affect our perception of things, but that ties into the same thing: our choices are not random. It is the same for your character - their choices are bound up in who they are, how they see the world, what kind of people they are, what affects them that day. One choice would be true to all those things, the other choice would not. If both choices appear the same to you, then you just don't know who your character is. You've got to find out who they are to understand how they would act.

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A character is not a human being. A character is a construct created entirely by the author for the purpose of telling a story. This works because stories are much neater simpler things than real human life. They exist in part to allow us to escape our humdrum human lives, and in part to help us understand what human life is actually like and/or to prepare us to bear it vicissitudes.

There is certainly a school of thought in writing that says that you should create a complete biography for a character even if most of it never appears in print. But the fact that most of it never appears in print is itself proof that a character, as they appear on the page, is not a human being. And there is another school of thought that points out that some of the greatest and most memorable characters in literature are essentially known for one very particular thing, one quirk, one turn of phrase. In How Fiction Works for instance, James Wood points out that one of Dicken's most notable characters, Emma Micawber, is actually little more than a catch phrase: "I will never leave Mr. Micawber". The same thing could be said of characters like Uriah Heap who is constantly telling people how "'umble" he is. They stick in the memory, for sure, but as representation of a single human characteristic, not a whole human being.

Personally, I tend to look on characters as a collection of goals and values. The goals animate them in the story, and the values determine what they will and won't do in pursuit of their goals. It is reasonable to think of real human being in these terms as well, but in real human beings the collection of goals and values is usually large, somewhat vague, and often held and pursued quite indifferently. That won't do in characters. The story would never get going. To create a workable character you have to simplify and heighten: give them one or two fiercely desired goals and three or four well defined and fiercely held values so that they are easy to understand and can act with clarity.

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