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Q&A

How do I start off in web comics?

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I’m a beginner writer planning on learning how to write webcomics. My main one is an adventure/fantasy webcomic and the other is a card battle webcomic (I draw a lot of inspiration from anime and manga if you couldn’t tell).

How do I begin to learn more about writing (and drawing) this genre, and how to analyze stories?

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[This answer addresses the storytelling part of the question, not the webcomics-drawing part.]

I've found Brandon Sanderson to be an excellent teacher.

He focuses on:

1) "mainstream commercial fiction" as opposed to e.g. "weird experimental writing intended for a narrow audience"; but I think you need to understand this material before doing weird experimental writing, even if that is your ultimate goal

2) fantasy and science fiction; but again, he's focusing on writing mechanics, so I think almost everything he teaches is useful background for most, if not all, storytelling.

3) storytelling mechanics: he deals with how to construct stories, and how to analyse them in order to understand whether they work as intended; he does not deal with "deeper meaning", critical theory of literature as you might expect from a literature course at university, etc.

Start with the basics, covered in actual university lectures: https://www.youtube.com/results?search_query=brandon+sanderson+writing+lectures (skip the introductory minutes where he says things specific to the administration of his course--only his IRL students would care about that)

Then, continue with the awesome https://writingexcuses.com/ podcast (which also recommends many other resources).

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I would recommend going to Webtoons and looking at what is there. On the main site are the featured artists and studying what they do is worthwhile. There are also competitions and a place for beginning writers to publish.

One of the characteristics of texts on the site is the use of cliff-hangers to end each post. You have to get the reader to come back next week.

Like all stories, you need main characters who the reader care about and/or hate.

The pictures have to tell the part of the story the words don't. This might be setting but it can be, by things like facial expression, what the character is feeling or thinking.

Match the style of your graphics to style of your story. Think colours as well as font for lettering.

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Every writer should understand the Hero's Journey. Not everyone agrees on whether it describes the archetype of all stories or just a particular genre of stories, but either way it provides a lot of the language that is used to talk about story structure. It is hard to talk about storytelling without using the Hero's Journey and its terminology.

The best source I know of for the Hero's Journey is The Writer's Journey buy Christopher Vogler, the guy who wrote perhaps the most influential memo in the history of Hollywood describing the Hero's Journey and its application to movies.

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