Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

66%
+2 −0
Q&A Is it a good idea to leave minor world details to the reader's imagination?

Is it a good idea to leave those things to the reader's imagination? No. This is not good writing, to compare something we know to something we don't know is backwards, at best the reader will m...

posted 5y ago by Amadeus‭  ·  edited 5y ago by Amadeus‭

Answer
#5: Post edited by user avatar Amadeus‭ · 2020-02-01T22:39:18Z (almost 5 years ago)
  • > Is it a good idea to leave those things to the reader's imagination?
  • No. This is not good writing, to compare something we know to something we don't know is backwards, at best the reader will mentally reverse it, and try to imagine a flower that looks like a nose, or gems that look like purple eyes.
  • I wouldn't even count on that, I wouldn't do this AT ALL.
  • Describe your world in words and images your readers will understand, AND your characters will understand.
  • If you want to describe something moving fast, but your character inhabits a medieval world, you cannot describe the thing moving as fast as a race car. Not even the narrator can do that.
  • You must find something that is fast in the medieval world, or you will jerk your reader out of their reverie which is grounded in the medieval world, by reminding them they are reading fiction. What's fast in the medieval world? A race horse, perhaps, a diving hawk, or a runaway wagon flying down a hill.
  • Don't use made up words for objects (unless you have described them in words the reader will understand), or emotions, or facial expressions or body language.
  • The same goes for past events: Referencing the horrors of some past war that are never actually described leaves the reader out, even if the other characters seem to understand it. The reader won't adopt their solemnity or shame or whatever they feel, you are telling the equivalent of an inside joke that the reader doesn't get.
  • The reader needs to identify with the hero (or some character) and they can't do that if the character you intend for them to identify with is reacting to knowledge the reader doesn't have, or to memories or images (like flowers or jewels) that have never been shared with the reader.
  • Doing what you are doing is keeping the reader at arm's length, not letting them engage with your story, and preventing them from becoming immersed in your story.
  • > Is it a good idea to leave those things to the reader's imagination?
  • No. This is not good writing, to compare something we know to something we don't know is backwards, at best the reader will mentally reverse it, and try to imagine a flower that looks like a nose, or gems that look like purple eyes.
  • I wouldn't even count on that, I wouldn't do this AT ALL.
  • Describe your world in words and images your readers will understand, AND your characters will understand.
  • If you want to describe something moving fast, but your character inhabits a medieval world, you cannot describe the thing moving as fast as a race car. Not even the narrator can do that.
  • You must find something that is fast in the medieval world, or you will jerk your reader out of their reverie which is grounded in the medieval world, by reminding them they are reading fiction. What's fast in the medieval world? A race horse, perhaps, a diving hawk, or a runaway wagon flying down a hill.
  • Don't use made up words for objects (unless you have described them in words the reader will understand), or emotions, or facial expressions or body language.
  • The same goes for past events: Referencing the horrors of some past war that are never actually described leaves the reader out, even if the other characters seem to understand it. The reader won't adopt their solemnity or shame or whatever they feel, you are telling the equivalent of an inside joke that the reader doesn't get.
  • The reader needs to identify with the hero (or some character) and they can't do that if the character you intend for them to identify with is reacting to knowledge the reader doesn't have, or to memories or images (like flowers or jewels) that have never been shared with the reader.
  • Doing what you are doing is keeping the reader at arm's length, not letting them engage with your story, and preventing them from becoming immersed in your story.
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:54Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/48077
License name: CC BY-SA 4.0
License URL: https://creativecommons.org/licenses/by-sa/4.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:58:54Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/48077
License name: CC BY-SA 4.0
License URL: https://creativecommons.org/licenses/by-sa/4.0/
#2: Initial revision by (deleted user) · 2019-12-08T12:58:54Z (about 5 years ago)
> Is it a good idea to leave those things to the reader's imagination?

No. This is not good writing, to compare something we know to something we don't know is backwards, at best the reader will mentally reverse it, and try to imagine a flower that looks like a nose, or gems that look like purple eyes.

I wouldn't even count on that, I wouldn't do this AT ALL.

Describe your world in words and images your readers will understand, AND your characters will understand.

If you want to describe something moving fast, but your character inhabits a medieval world, you cannot describe the thing moving as fast as a race car. Not even the narrator can do that.

You must find something that is fast in the medieval world, or you will jerk your reader out of their reverie which is grounded in the medieval world, by reminding them they are reading fiction. What's fast in the medieval world? A race horse, perhaps, a diving hawk, or a runaway wagon flying down a hill.

Don't use made up words for objects (unless you have described them in words the reader will understand), or emotions, or facial expressions or body language.

The same goes for past events: Referencing the horrors of some past war that are never actually described leaves the reader out, even if the other characters seem to understand it. The reader won't adopt their solemnity or shame or whatever they feel, you are telling the equivalent of an inside joke that the reader doesn't get.

The reader needs to identify with the hero (or some character) and they can't do that if the character you intend for them to identify with is reacting to knowledge the reader doesn't have, or to memories or images (like flowers or jewels) that have never been shared with the reader.

Doing what you are doing is keeping the reader at arm's length, not letting them engage with your story, and preventing them from becoming immersed in your story.

#1: Imported from external source by user avatar System‭ · 2019-09-19T20:34:25Z (over 5 years ago)
Original score: 3