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Changing is an important aspect of every character and is what makes them believable. Yet, if you remember the ending of Game of Thrones, people weren't too happy about Dany going from "don't...
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character-development
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/48076 License name: CC BY-SA 4.0 License URL: https://creativecommons.org/licenses/by-sa/4.0/
#2: Initial revision
**Changing is an important aspect of every character and is what makes them believable.** Yet, if **you** remember the ending of Game of Thrones, > people weren't too happy about Dany going from "don't want to be the queen of ashes" to The 1666 Great Fire of London. Don't get me wrong, as an outsider, I was laughing and stuffing my mouth with _Stardust Crusaders Season 2_. Regardless, a vast majority of people screamed > "This isn't Dany!" or "This isn't **my** Dany" Though it's unlikely for such extreme examples to occur, it does pose the question of how can you change or even make a character do a complete heel-face turn without feeling "out of character" for them. And there's also the question of separating fluctuations, where a person makes a decision based on the natural equivalent of RNG, and character breaking moments. You could say it happens in response to an event but, more often than not, people don't learn from their own mistakes _(just look at the track record of my questions)_ even when it's all there, black and white, clear as crystal. Knowing this, let's make the question more focused: **What starts and keeps character development in motion?**