Post History
There's nothing wrong with starting your story with a fantasy VR sequence. This is known as a Fake-Out Opening (TV Tropes link warning!). What you want to avoid - and what you do seem to be concer...
Answer
#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/48341 License name: CC BY-SA 4.0 License URL: https://creativecommons.org/licenses/by-sa/4.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/48341 License name: CC BY-SA 4.0 License URL: https://creativecommons.org/licenses/by-sa/4.0/
#2: Initial revision
There's nothing wrong with starting your story with a fantasy VR sequence. This is known as a [Fake-Out Opening](https://tvtropes.org/pmwiki/pmwiki.php/Main/FakeoutOpening) (TV Tropes link warning!). What you want to avoid - and what you do seem to be concerned about - is confusing the reader. The last thing you want is them picking up your cyberpunk novel, getting a few pages in, and putting it down because they don't realise what's going on and think you lied to them in the blurb. "I came here for cyberpunk, not _World of Warcraft_!" I'd say you have two options: 1. Make it immediately obvious that the scene takes place in a VR world (up to you how to do this). 2. Make the scene short enough that it ends before anyone becomes convinced that your story isn't actually cyberpunk. I understand that the intent of the scene is to set up the protagonist's aiming skills, but devoting an entire chapter to that, in a VR setting that will never be mentioned again, seems a little excessive.