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I am a programmer and in the middle of developing a TBS (turn based strategy) computer video game. Those kind of games have a flow of what is commonly known to gamer as 4X, that is, explore, expand...
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Source: https://writers.stackexchange.com/q/48365 License name: CC BY-SA 4.0 License URL: https://creativecommons.org/licenses/by-sa/4.0/
#2: Initial revision
I am a programmer and in the middle of developing a TBS (turn based strategy) computer video game. Those kind of games have a flow of what is commonly known to gamer as 4X, that is, explore, expand, exploit and exterminate, from a position of an empire/faction/race leader position. So far so good for me, but i shall need a short story to build a campaign mode. And here is where my skills run out. I could make up things but if i knew some key elements in this particular concept it would certainly help me most be accurate on that part which is out of my specialization field. The requirement is that, the story should give the player a reason for acting through different game stages that are connected via the story. The player assumes the role of the protagonist which would be the supreme leader or a great general some role of power where he is assigned with the task to, usually, "save the world". The "world" itself now is a future setup where different intelligent beings, including humans, live and prosper in space (and planets wherever possible), have armies of unmanned combat starships for their security and expansion and so on.