Post History
Maybe you shouldn't be writing. Maybe you should be collaborating. Sketch the thing out and hire a partner, or a ghostwriter. Short stories. Fewer words, and less need to create a world. You onl...
Answer
#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/7101 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/7101 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
Maybe you shouldn't be writing. - Maybe you should be collaborating. Sketch the thing out and hire a partner, or a ghostwriter. - Short stories. Fewer words, and less need to create a world. You only need to create as much as is necessary to make the story hold up. - Tell stories out loud instead. Find a library which needs volunteers (a bit redundant, I know) and offer to set up a story hour for kids. But instead of reading, you're just extemporizing your stories. Alternately, join an improv group. - I think we have at least one video game writer on this board — how much "writing" does a video game narrative require? I would actually not suggest poetry, as the effort required to find _le mot juste_ takes just as much blood, sweat, and tears as writing prose, even if there are fewer words.