Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A When do I explain my created world scenario in a prologue vs. letting it unfold in the story?

If you can do it in the story, and the story will not lose on it, do it. If this would hurt the story, do it in prologue. There are a few reasonable tipping points: BORING. If the elements of th...

posted 11y ago by SF.‭  ·  last activity 5y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T03:12:45Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/9507
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar SF.‭ · 2019-12-08T03:12:45Z (almost 5 years ago)
If you can do it in the story, and the story will not lose on it, do it. If this would hurt the story, do it in prologue.

There are a few reasonable tipping points:

- BORING. If the elements of the world would not add to the story. It would be lengthy and tedious. Do a quick info dump and be done with it as painlessly as possible.
- No room for good cabbagehead. It's a team of experts, or a pair of elder gods. There is simply no room for a rookie or apprentice to learn along the way, no good excuse to deliver the lectures. Or opposite - the characters are all cabbageheads and there's nobody competent to explain what is going on, but the reader needs to know the essence. Stories too alien to introduce a reasonable cabbagehead will fall under this too.
- No TIME for cabbagehead. The story starts with action depending on the setting too much that the reader would be completely lost without some kind of intro.
- Perfect room for a prologue. Opposite of the necessities above. You have a great, bite-sized piece of history that is completely disconnected from the main tale, but introduces the concepts and simultaneously captivates the reader.
- Optional. You're writing a sequel/expansion which ties in with backstory of the original. These who read the original would find recaps in the main story tedious. These who didn't, would feel lost. So, "in last episode..."
- Hanging some chekov guns. You have no good opportunity to do that from the main story, but there are things you simply must foreshadow early on.

This list is not complete, by any means, nor ultimate - e.g. quite often you can do an interesting and captivating recap of past events in a sequel without need for an intro.

#1: Imported from external source by user avatar System‭ · 2013-11-22T07:40:04Z (almost 11 years ago)
Original score: 13