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Q&A

Classic fantasy races lazy or boring?

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In my fantasy world there are other other sentient races besides humans. Some of them are "original", or at least not as common in mainstream stories. On the other hand, I have also included more traditional races like elves. I'm going to continue using elves for my example. Obviously, I have tried to put a personal spin on the elves and not just copy-paste them from Tolkien or anywhere else.

Somewhere along the way, I realized that I could change them to be any other race I like while maintaining a lot of their current characteristics. Most importantly, I could maintain their part in the story of the world without these changes affecting them.

My problem is this: should I keep using more common traditional fantasy races (in addition to my "new" ones) or change all of them to "new" ones?

On one hand, whenever I come across a fantasy world with the usual races, I am often intrigued to see what this show, book, etc. does with them. I already feel involved in them, and it gives me a familiar piece of the world to connect easily to. If there is a complete lack of familiar races, I feel less involved with the world from the start. By the end of the story, I may be completely in love with the new world, but the start was still a bit rough.

Is the use of traditional fantasy races wrong and something to be avoided because it limits and hinders the quality of my story, or something that readers will appreciate and that makes the story more appealing?

(I feel it is important to include that from a narrative stand point, the themes of the story will also be changed because some of the protagonists belong to those races. Whether the changes will be better or more original I can't say, but they will certainly be a bit different.

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4 answers

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My favorite series use novel creatures - but describe them with the traits that make them ... Elf like, ... Ewok like, ... Witch like,... Without using those labels.

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"The Hajarla had a wisdom in their eyes, and while not human, their intelligence at least matched that of man. But their abilities went further, as they could speak to one another in ways unknown to man. Just through physical contact of their ohmic organs, they could convey electrical impulses and communicate without any audible sound."

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I vote for creating new creatures (I am older, FWIW). But when they are introduced highlight the features that we already know. Wisdom, earthiness, simplicity, whatever it is.

I am now going to up vote Mark because his answer is more thorough, more satisfying, and similar in concept to this. I just wanted to explicitly communicate the idea of new creatures, with recognizable hallmarks. This gives you freedom to add new character traits to them.

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In my opinion it depends very much on what your story is trying to achieve.

The established fantasy races exist in hundreds, even thousands of other books. Are readers bored of that and itching for something new? Maybe, but on the other hand there's obviously still a market for it. If you come up with something new (in itself quite difficult), will readers be more interested because it's different? Maybe, but on the other hand, familiarity can be useful - everyone knows what an elf is, so there's no need for page after page of explanation: you just say a character is an elf and can then get on with the story.

If your story is about a group of adventurers, including some humans plus an elf ranger and a dwarf miner (who are always arguing), fighting against unruly orcs and goblins to defeat an evil wizard... that does sound like it risks being lazy and boring, but it's not just the use of established races that makes it so!

On the other hand, if your story is about a human befriending a Xxaargle while struggling against the Yzgerath and Sqyrtlings, it may not be lazy to invent those new races, but there's a risk of the explanations of what they all are being boring.

In either case, while I love a good fantasy story myself, and Lord of the Rings is still one of my favourites - I think there are very important questions to ask about what the roles, stereotypes, and preconceptions that "races" in stories represent. All Orcs are savage, brutish, violent, and inherently evil; all Elves are arrogant, aloof, but inherently good; but why shouldn't an Orc be able to do good in the world, if he wants to? What is it about an Elf that justifies her actions as good, just because she is an Elf? Why should all Xxaargles be the same, when humans are so diverse? Importantly: what are the real-world equivalents of those stereotypes, and is that something we as authors want to perpetuate? Lazy use of fantasy races (established or otherwise) carries a risk of providing deeply unsatisfactory answers to those questions. Sensible use of fantasy races adheres to established convention and provides readers with information that would otherwise require lengthy and boring exposition to convey.

My advice (for whatever that is worth) would be to take a step back and decide what your story is really about. If it's about the uniqueness of the world and its inhabitants, it could be a candidate for making up your own races if you can find something genuinely interesting about them. If it's about the characters and what they do, using established races may be a satisfactory way to ground the reader in a setting they immediately understand. In either case, be aware of the risks involved with lumping entire groups of sentient beings into stereotyped buckets restricting their behaviour. Laziness in considering any of those factors risks negative consequences... so whatever you do don't be lazy; but adhering to convention is not necessarily lazy, as long as it's a deliberate choice.

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I think you can use the traditional ones if you do not stray far from what readers would expect. Don't call them "elves" if they are ogres, or have extra arms.

As you note for yourself, when you encounter "elves" in a new book you want to see what the author has done with them: you have a basic mental model of what an "elf" is, and expect the author to accessorize it with skills, personality traits, etc. But some changes that violate your basic mental model make them NOT elves! Wings, perhaps, or covered in scales like a reptile, or laying eggs to reproduce.

If your species require new skills or physical assets or whatever that do not fit in the canon of 'regular' fantasy, create them for your book. Do not make them ogres or giants or dragons unless you can stick to the reader expectations of ogres, giants or dragons, with minor original "decorations" that do not jerk the reader out of their basic model of the canon.

For example, your ogre can love chocolate and still be an ogre. Your giant can recite poetry. Your dragon may enjoy swimming, and dry herself afterward by breathing fire upon herself.

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I think it is important to remember where these creatures came from. They are all religious in origin, and as such represent fundamental religious themes that have a corresponding resonance in the human heart (whether we actually believe the religious ideas or not, those ideas still resonate because they still address issues that have emotional and practical consequences for us, even if we accept other explanations for them).

While the modern high fantasy creatures come from Germanic and Norse mythology, similar figures with similar roles exist in many other cultures. They give form to our various fears and frailties, frailties which would have been much more immediate and in-your-face to preindustrial peoples with both fewer means to understand what was happening when things went wrong, and fewer means to resist the vagaries of chance or redress them.

Everyone who aspires to write fantasy, I believe, should know WB Yeats poem, The Stolen Child (https://www.poets.org/poetsorg/poem/stolen-child) which was used as the basis for a Loreena McKennitt song and a Doctor Who episode. It illustrates very clearly how the idea of faery folk expresses every parent's anxiety that they will lose a child.

Dragons represent our fear of the irresistibly destructive powers of nature: hurricane, forest fire, volcano. (They are also, in the Christian tradition, associated with Satan, the prince of lies.)

Elves represent the sense we get from the beauty of nature of an order in the universe more serene, more orderly, more beautiful, than our squalid lives. This can be associated both with great virtue and with great indifference, both of which are feelings we can get from a particularly beautiful scene. I remember standing at the top of a small rise in the middle of the Anza Borrego desert (a couple of hundred yards from the road; no wilderness trekker I) and feeling both how incredibly beautiful the scene before me was, and how implacably indifferent that environment was to my life or health. This enormously pure and exalted landscape would kill me with complete composure unshaded by regret or doubt.

Dwarves and orcs represent the powers and potentialities of the earth, the richness of its resources and the dangers it poses to anyone who explores it.

Witches represent our fears of disease and ill luck, misfortunes without any apparent cause or moral justification.

In short, all these creatures represent something elemental with an immense emotional punch for us, even in our relative comfort and safety today. (One could argue that our relative comfort and safety has actually made us more anxious than our ancestors, leading us to seek comfort in their old tales.)

You could, of course, invent new creatures to represent these elemental forces and fears, or borrow those of a different culture, but then you would have to work to do over of establishing their associations with our elementary hopes and fears. Using the standard pantheon gives you access to a set of built-in emotional responses which you can exploit to imbue your story with emotional resonance that would be hard to manufacture out of whole cloth.

Stories are made out of stories, they rely on the emotional potential of the base stories that people already know as a shorthand to evoking the basic emotional responses that you need to make your new story compelling. Making up your own mythology out of whole cloth may be an entertaining exercise for you, but it will come with none of the emotional charge of that the ancient myths come with.

There is nothing either boring or unoriginal about exploiting the emotionally charged images and stories that already populate your reader's imaginations. It is how the craft works, and the reason that every work of art lives and works within a broader artistic and cultural tradition.

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