Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

75%
+4 −0
Q&A Which parts of a character's plan should be revealed beforehand?

Two characters (one is a PoV character) come up with a plan to break a third out of prison. They succeed, with only minor complications. If I describe too many details of their plan beforehand, it ...

2 answers  ·  posted 3y ago by Evil Sparrow‭  ·  last activity 3y ago by Razetime‭

#1: Initial revision by user avatar Evil Sparrow‭ · 2020-08-25T22:44:03Z (over 3 years ago)
Which parts of a character's plan should be revealed beforehand?
Two characters (one is a PoV character) come up with a plan to break a third out of prison. They succeed, with only minor complications.

If I describe too many details of their plan beforehand, it feels like I'm telling the same story twice. If I don't include enough, it looks like they're making it up as they go along.

What would be a good way to tell which parts of their plan should be described in detail before the actual breakout?