Referencing modern pop culture in science fiction
A geek today is quite likely to reference the pop culture of 30 years ago: "Do or do not, there is no try", "Beam me up, Scotty" and "Ground control to Major Tom" are easily and commonly recognisable. (The first is Star Wars, the second is associated with Star Trek though it never appears verbatim, the third is David Bowie's Space oddity.) A geek 100 years from now might be familiar with those quotes, in the same way we are familiar with "Good night, sweet prince", but he is more likely to use references to the pop culture of his day.
Trouble is, of course, that the pop culture of 100 years from now has not yet been written. I can invent it, but then it wouldn't serve the goal of a pop culture reference: such a reference isn't used only to convey an idea between characters, but also to the reader. So it's real-life modern pop-culture I have to reference, if I reference anything - not invented pop-culture.
I can operate on the assumption that some references are timeless, like Shakespeare. It might turn out to be true of some of the references in question, but I doubt it will be true of all. And no less important, even though older references would still be recognisable, they wouldn't be as commonly used, would they?
The geek in the first paragraph is of course just an example - everyone refers to pop culture to some extent. However, being very much a geek myself, I find that such references are much more common in a geeky group, to the extent that writing a geeky character who does not make such references is almost unrealistic. The reference is both a way to convey a larger meaning in a few words, and a way to enjoy the work being referenced, in a way that includes the people having the conversation, and also the geeky reader (the likely reader of a sci-fi novel).
In light of this, how do I avoid references to modern pop culture becoming too jarring for the sci-fi setting? My current novel is set ~100 years into the future.
The general rule is this: The more current something is, the quicker it goes stale. Allusions are a way of contextualizi …
6y ago
As others have said, avoid references to our pop culture completely, and invent your own. I think this is an example of …
6y ago
I face the problem myself when I dabble in future SciFi stories and settings, I like to use a "Famous 3" where the third …
6y ago
Easy answer: Don't include anachronistic pop culture references. "writing a geeky character who does not make such refer …
6y ago
Stranger in a strange land. A foil. Create a tagalong character that needs explanations; a child, somebody new to the g …
6y ago
5 answers
Easy answer: Don't include anachronistic pop culture references. "writing a geeky character who does not make such references is almost unrealistic" Well, maybe, but surely not jarringly so. I'm a geeky person. If I spent a few hours with other geeky friends and no one made any sort of reference to a science fiction movie, it's possible that that would be unusual. But I can't imagine that I would go home saying, "Zounds, that was really weird!! Nobody made any Star Wars reference the WHOLE evening!! What happened to these people?" I wouldn't even particularly notice.
If your story is set 100 years in the future, then their view of our present will presumably be comparable to our view of 1918. When was the last time you made a light-hearted reference to a book or movie from 1918 while chatting with a group of friends? I'm trying to think of examples comparable to "beam me up Scotty" from casual conversations, and, wow, not coming. I heard someone refer to Rudyard Kipling's line, "a woman is only a woman, but a good cigar is a smoke" once. Oh, the Sherlock Holmes books were from that era, so maybe, "elementary, my dear Watson". (Even though that line actually comes from much later movies and is not found in the original books.)
Because frankly, "pop culture" tends to mean "contemporary culture". Not the great works of our civilization, but the things we grew up with as kids. 20 or 30 years from now pop culture references are going to be to whatever kids and young people are watching today, not to Star Trek TOS and Man From Uncle.
Personally, I'd find it jarring to have characters in 2120 casually talking about Star Wars and Star Trek. Just like I would find it jarring if a novel set in 2018 had teenagers making casual references to Laurel and Hardy or Charlie Chaplain.
If you need such references to make your story work, you could have one oddball character who is fascinated by the works of 100 years ago and who is presented in the story as having an odd fascination with this era. But frankly, I've seen many writers try to do this and it always come across to me as lame. This person in the far future just happens to be fascinated by the time that just coincidentally is when the writer of the story happens to live. It always comes across to me as very strained.
Why do you want to include such pop culture references? What do they do for your story? Do they serve a real purpose or did you just want to include them because you liked Star Wars or whatever and want to mention it? If that's the case, I'd say, Don't.
You can create your own pseudo-pop culture references. Have you ever noticed that comedians often tell a joke early in their act, and then at the end make some reference to that early joke? It gives the audience a feel like they're part of an "in joke". You can always do that.
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The general rule is this: The more current something is, the quicker it goes stale. Allusions are a way of contextualizing a piece of work, a shorthand way to borrow some of the magic of the source(s). But the cost of using them is this. To the same extent that they do work for you for the people that get the allusions, they will fail to do that same work for anyone who doesn't get them.
Particularly for speculative fiction, frequent current or anachronistic allusions diminish the independent reality of the paracosm and make it parasitic on our own reality, reducing it to a pastiche. If you really want your reality to live on its own, better to make it self contained, with its own allusions that travel along with it.
With all that said, everyone uses at least some allusions. And Shakespeare, Plato, and the Bible are all still read today, despite being thick with allusions that we no longer understand or have any access to. The key is to make the work strong enough that it stands up, even if you don't get any of the allusions.
This post was sourced from https://writers.stackexchange.com/a/35768. It is licensed under CC BY-SA 3.0.
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As others have said, avoid references to our pop culture completely, and invent your own. I think this is an example of making the world of your book much larger than that shown: as if the book is a window into a much larger world, which of course it must be in order to be a convincing piece of science fiction. I've seen authors (George RR Martin perhaps?) invoke a 10x rule for this - that the book should show a tenth of the fictional world, in terms of characters and places, compared to what the author has devised.
Dune is a good example of this, but with historical/religious references replacing pop culture: religious references (to different religions) are made frequently, with no explanation of what they mean. It's obvious that some of these religions are evolved from our own contemporary religions, but with many new elements.
Analogous to this, if you wanted your novel's world to feel like it still has some connection to our own, rather than being totally alien, you could "Mutate" current pop references into future ones, like people who worship statues of Carl Sagan or something like that. I think you would only need a small number of these.
Central to this approach, I think, is a glossary, for the reader who does want to understand the reference. Have a look at the glossary in Dune or Game Of Thrones - they feel like they were written by a historian living in the fictional world, often in a time after the period of the book, so that the events of the book have had time to be placed in a historical context (in this sense, the glossary can contain mild "spoilers", to some extent).
So, the road map could be:
- create the whole world (including places, characters, culture and history), and make sure none of it contradicts other parts.
- create the glossary based on that
- write your novel featuring some of the elements listed in the glossary, ensuring it fits with all the consistency established in your larger world.
- delete from the glossary (for your first novel at least) the elements that didn't happen to feature.
Obviously there's going to be a bit of back and forth, where as you write the story you have new ideas and change the world to fit. But the larger world can still act as a framework, to ensure consistency within the book.
This post was sourced from https://writers.stackexchange.com/a/35765. It is licensed under CC BY-SA 3.0.
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I face the problem myself when I dabble in future SciFi stories and settings, I like to use a "Famous 3" where the third one is an oddball that is either comically modern compared to what we see Or are obviously alien. For example, in dialog, the hero would refer to the "Three B's" of music (a real term denoting the significance of classical musicians Bach, Beethoven, and Brahms) but his definition is Bach, Beethoven, and The Beatles (Or worse, Bach, Beethoven, and Beiber). In a space opera setting, using great philosophical minds such as Socrates, Locke, and Zibba to denote the importance of alien influences on the new modern culture.
Another idea I like to use is that aliens have an odd appreciation for the diverse works of art that come from Earth. I use this one in one of my Scifi things where aliens teach "Star Wars" as a great epic of politics and heroes, but also find it absolutely hilarious because every Star Wars alien has a near identical counterpart race... but they act totally differently. For example, the Hutt equivalent absolutely hate crime, and will over punish. The people from the Yoda race act more like Jar Jar... You get the point.
This reflects that in real life cultures, various cultures latch on to things from obvious cultures for all sorts of reasons, which help to expose things about their own culture when you dig into why they are important. By seeing what cultures like what earth things and why, you can actually say a lot more about their cultural identity.
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Stranger in a strange land. A foil.
Create a tagalong character that needs explanations; a child, somebody new to the group, a good asset but a foreign born person that doesn't get pop references (even if they speak the local language without error or accent).
Pretty much the whole point of having Watson (in the original stories, not all derivatives) was to have somebody for Sherlock to explain his detective thinking to, because by himself it would not be in character to explain anything to anyone until he solved the mystery.
You can create a dynamic for this foil, a love interest, a responsibility, a necessary business partner, an expert in a needed field, etc. They can give as well as receive. But then you use your invented pop culture references (or others do) and your MC explains them to the foil. You can even have some comic effects, of the foil trying to use them incorrectly. "Beam me up, Scott."
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