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How can I make my 'first draft' good enough to be published?

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One of my bugbears about writing is the editing process. I'd much rather get it right first time, rather than chop this and change that afterwards.

Other industries would not tolerate the rather curious approach writers have to the craft. Imagine a car manufacturer saying to their workers 'oh, just build the car - we'll fix it up when you've finished.' No - there are rules, systems and procedures in place that ensure that when the car reaches the end of the conveyer belt, it is ready to be delivered to the customer.

But don't get hung up on the example (every metaphor breaks down somewhere). I'm asking here for positive steps we can take to make it more likely that our 'first drafts' are good enough to be published.

Edit: Just to be clear - I'm not trying to change the amount of work, or the reduce time it takes, I'm merely asking for ways to avoid excessive editing (something I don't enjoy) by doing other things such as (thanks to Amadeus for his suggestions) 'planning, detailed outlining and world-building and character building' (things I do enjoy).

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Just to be clear - I'm not trying to change the amount of work, or the reduce time it takes, I'm merely asking for ways to avoid excessive editing (something I don't enjoy) by doing other things such as (thanks to Amadeus for his suggestions) 'planning, detailed outlining and world-building and character building' (things I do enjoy).

Editing is planning, outlining, world-building, and character building.

What you will find is that once you've finished your first draft, there will be serious problems. Perhaps your characters are not consistent throughout your story, or the ending does not call back to earlier events as much as it could have. This is simply because you won't have a real chance to look at your story as a whole, with all of the details in place, until you've finished your first draft. This is impossible to avoid.

Once you've finished your first draft, you're not going to go over it with a fine-tooth comb to make sure all your commas are in the right place and your words are spelled correctly. I agree that's boring, tedious work, but it's not second-draft stage editing, either. Instead, you're going to think about things like how you can foreshadow the ending better, how you can use symbolism to tie the most important points of your story together, how you can make your characters stronger and more consistent throughout your story...

This is very much still world- and character-building! Now that you have your entire story in front of you, you'll be aware of the weaknesses in the planning you've already done and be in the best possible position to address those weaknesses. I think you'll find that, although challenging, it still scratches your itch.

At some point, your story will not only have a strong foundation, but work as a complete whole. When you reach this point, editing will become focused on removing parts of the story that don't contribute enough to justify their inclusion - purple prose, verbose descriptions, scenes that don't move the plot forward, character interactions that can be tightened up. This part is probably the most challenging to your ego, because you have to be willing to throw out entire scenes that are excellently written on their own but don't contribute to the whole. But you're still working on this with an eye towards character- and world-building and your overall plot's outline.

Only when you feel that your story is tightly structured, with every part of the story pulling its weight compellingly, do you tediously dot your i's and cross your t's. Compared to the amount of time you've already invested, this won't take as long as everything else you've already accomplished.

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Building a car is a repeatable process. It happens on an assembly line and each step is the same. There are some small, intentional variations in the process to accommodate customization like paint color and optional components. But for the most part, the assembly line implements repeatable steps which produce the same output every time. There are entire industries devoted to identifying and reducing variations in manufacturing processes so that every produced part is the same. Writing a book is nothing like that.

Writing is generally an act of discovery. As you write and flesh out the details of the story, you often have to go back and rework earlier scenes to incorporate and set up those details so that the whole work becomes cohesive. Writer's tend to group themselves into "pantsers" and "outliners" but it's much more of a continuum than two distinct groups. Even the most dedicated outliners seldom plot out every detail of a work before they start writing. The more detail you put into an outline, the more closely it resembles the finished product. At some point, creating an insanely detailed outline becomes equivalent to actually writing the story. You can put more work into creating the outline so that there are fewer changes to make to the first draft, but that doesn't really reduce the amount of editing you're doing. It just shifts the work from one stage to another.

In addition to editing for plot, there's editing for flow and smoothness of the text. I know of no author who can sit down and write pages of perfect copy. The serene, effortless flow that you get in a great novel is the product of rewriting and editing:

Interviewer: How much rewriting do you do?
Hemingway: It depends. I rewrote the ending of Farewell to Arms, the last page of it, 39 times before I was satisfied.
Interviewer: Was there some technical problem there? What was it that had stumped you?
Hemingway: Getting the words right.
— Ernest Hemingway, The Paris Review Interview, 1956

Writing is a labor of love for most authors, but that doesn't make it any less a labor. This thought isn't original to me, but it's one I've found highly relevant:

Do you want to write, or do you want to have written?

Writing is hard work. There are no short cuts. You can improve on some things by practice and repetition, but you will never eliminate the need to edit and rewrite. It's part of the process.

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I'm a research scientist and professor at a university. We tolerate exactly this "rather curious approach" to research, of multiple refinements until we zero in on something interesting. We do experiment after experiment to find it.

Do you realize how many different takes on the internal combustion engine were tried before Ford invented the engine block? Innumerable, by garage mechanics everywhere. Do you realize how many refinements it has had since then?

The only thing fitting your metaphor in writing is publishing, and we can indeed spew out innumerable identical copies of a finished book very quickly.

Writing is much like research and inventing something new. The first draft is the first experiment, to see if the story works or does not. The refinements are to make it work better. With practice you might be able to do something in one draft, but really that is just going to load most of the work into planning, detailed outlining and world-building and character building before you ever begin writing. It isn't going to change the amount of work it takes to invent everything.

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If you are not primarily an "exploration writer" (or even if you are), there is a lot of advance work that can make your first draft better. This includes worldbuilding --coming up with rich and expansive details and backstories about your characters and settings (even knowing not all of it will feature in your final work), outlining, which is structuring your overall plot, the relationships between the characters, and the major actions before starting writing, and visualization, which is picturing the characters' interactions, dialogue and settings before writing.

Is all of this enough to skip the rewriting process? There is one successful longer work I know of that --at least reportedly --was published largely in the form of its first draft, Keroauc's On the Road. And, personally speaking, I do only first drafts when I'm writing poetry (because editing seems to ruin whatever magic they have).

But, in general, if you do only a first draft, you are putting yourself at an extreme, quite possibly insurmountable disadvantage versus any other writer. More of what makes any successful and respected artist, of any kind, is hard work than it is either talent or inspiration. This means that avoiding hard work ("things I don't enjoy") is never a pathway to success. (I've learned that to my own sorrow.) It has been noted that authors can write characters who are smarter, wittier, and quicker than they are, simply because a lot of author work --invisible to the end reader --can go into a single character action or quote. To put this another way, the reading public generally demands a high level of polish, sophistication, clarity and lack of bloat from the writing they spend time with --a level that is nearly impossible to achieve without at least some rewriting and editing. (On the other hand, there are successful authors who do only two drafts.)

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I'm in a situation similar to yours and I also want to maximize the chance of the novel being good enough right from the start.

I plan to do this:

  1. Design the plot.
  2. Write a shitty first draft as fast as possible.
  3. Improve it through editing yourself. Rewrite chapters or the entire novel, if necessary.
  4. Hire an editor.

Details to steps 1 and 4 follow.

Plot Design

In my opinion you need to get the plot right before you start writing. You cannot improve some plot problems (e. g. too few things happen in the novel, conflicts aren't tough enough) through editing. That's why plot design is the first step. The outcome of this process is

  1. the event sequence (all events that somehow are important for your story),
  2. the scene sequence, and
  3. an idea (mental or written) on who your most important characters are and what people they are.

Usually, a scene corresponds to one event and one chapter. Not all events have a corresponding scenes. Some events (like births of characters) are included in the story (transformed to scenes) only, if this is necessary due to story requirements.

Another difference: The event sequence is linear (events occur one after another). The scenes describing those events may appear in the novel in a different order (e. g. the novel starts with an action scene from the middle, then the following chapters explain what happened before that; all kinds of flashbacks, memories etc.).

Hiring an editor

If there is anyone who knows whether your novel is good enough for publishing, it's a good editor. It's the editors who decide whether or not a novel gets published.

The most natural thing is to hire such person so that he or she will tell you how to improve your work. By hiring him or her you can tap into their experience of reading, editing, and rejecting hundreds of novels. This probably can save you time and make the success on the first attempt more likely.

At least that's what I intend to do with the book I'm writing now.

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