Posts by TheTermiteSociety
I think there are too many aspects to good emotive writing to list (after all, the way to communicate ideas in a language is covered pretty nicely by its lexicon and grammar; emotion by everything ...
I think the crux of it is that anything you do that breaks convention will make your writing more difficult to read. That isn't to say you shouldn't do it, by the way (several of my favourite books...
Well, the first one is certainly a "screenplay", and is the accepted standard for film and television (though sometimes television scripts are differentiated with "teleplay"). The second one looks...
I am producing a comic in which a fictional language is frequently spoken. This language (and which characters are able to speak it) is significant to the plot, so it's important that the reader ...
I think the really important conflict is between the world inside a character's head and the world outside of it. Since "the world outside of it" is usually shaped by other characters acting in acc...
Maybe you're focusing too much on what you like, rather than what you like about it. Once you know what you like about something, it's usually not too difficult to come up with something that has t...
You have a few options, all of which are (in my view) perfectly reasonable: If you're using an intimate narrative style (with access to only one character's thoughts at a time): Simply call her...
In contrast to some (or possibly all) of the other answers, I don't think it's to do with what particular traits the villian has so much as whether they embody a consistent set of ideals (however a...
I think there are two aspects to a character's moral framework. There are the character's goals (what they want achieve) and the character's scruples (what they will refrain from doing in pursuit o...
To provide a little background, I'm writing a novel set in a fantasy world, within which there are multiple languages. I'm applying the rule that any speech the viewpoint character (I'm using subj...
The story I'm writing is in English, but it's set in a constructed world with a range of different languages. The general conceit is that anything the viewpoint character (of which there's more tha...