Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

How to evoke wonder in the reader, when there isn't an incredulous character?

+0
−0

A "fish out of water" character can serve as a reader proxy: whether it is a wondrous view, an unusual custom, or what have you, the character experiences and responds to them, and through him - the reader.

But what do I do if there's no "fish out of water character" for whom the situation is novel? How do I evoke wonder at the grandeur of an Alhambra-like palace, for example, if my POV characters have been born there, and all the astounding beauty is their day-to-day? How do I draw attention to a custom that is strange to the reader, but is as common to the characters, as seating on a chair is to us?

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

0 comment threads

2 answers

+1
−0

For first person narration by one of the characters, the idea that they find nothing special in what they're seeing or doing can be used as effectively as specifically mentioning it to give the reader the impression they are in a different place to the world they know.

For third person narration, the narrator can be used as a proxy for the reader - remarking on the remarkable as if it was the reader who was experiencing it.

Secespitus makes a good point that these perspectives can change over time and with context, and contrast with memories of when things were new and surprising would be a nice way to illustrate the difference.

I've been trying to think of an example and keep coming back to the communicators in the original series of Star Trek. In early episodes Kirk would take out his communicator, turn a dial as if tuning it, then speak carefully into it. By the later series he was opening it with a flick of his wrist and talking as if he knew someone would be listening - while to the viewer in the Sixties and Seventies the idea of a personal communication device that people could carry around with them was nothing short of sorcery.

It's true that invoking wonder in the reader is a good place to start, but the experience a reader will value most is when they start to accept things the characters find unremarkable - when the reader becomes, for want of a better expression, one of the gang.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.

This post was sourced from https://writers.stackexchange.com/a/33756. It is licensed under CC BY-SA 3.0.

0 comment threads

+0
−0

Make the circumstances special

Sitting on a chair is normal. Sitting on a chair because there is a bomb under it that will detonate the moment you stand up is not.

Your character simply has to see the palace in another light. Maybe they have always been at daytime when some kind of ceremony took place and visitors were allowed. But now for story reasons your character has to hide in the palace at night.

Suddenly everything feels different. The normally sunlit passages are completely dark. You can't even see your own hand, let alone the rows of beautiful portrays of past kings and queens lining the walls. You know they are there, but apart from the contures you can't see the details of their prestigious robes and their golden crown with the small ruby that symbolises the royal blood.

As you progress further you notice that for the first time in your life you are straying from the golden path - the floor tiles that are lined with gold and supposed to be the only ones visitors should step on.

Finally you made it to the big dining hall. The impressive size has always filled you with awe when you were a kid, but now that you can't even see the ceiling in this darkness it feels incredibly dangerous. You know that there are paintings of angels, looking down upon the little sheep that are humans and caring for them - but now their invisible stares feel like they are judging you, waiting for the slightes mistake to use their heavenly spears not against the demons that are waiting outside, but against you.

Or make the character aware of how impressive it is for others

Introduce a new character. Or just let your character watch a little child that is seeing the palace for the first time.

I remember the day I first visited the palace. The grand hall with all its glory. The beautiful mosaics on all sides... It all feels so dull now. The magic is gone.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.

0 comment threads

Sign up to answer this question »