Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Too eloquent characters

Here's a critique I've received more than once: "your character talks like a character from a book. He's too eloquent, nobody really talks like that, unless they grew up in a library." Now, to som...

5 answers  ·  posted 5y ago by Galastel‭  ·  last activity 5y ago by System‭

#4: Attribution notice removed by user avatar System‭ · 2019-12-12T21:57:38Z (about 5 years ago)
Source: https://writers.stackexchange.com/q/45663
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T12:04:50Z (about 5 years ago)
Source: https://writers.stackexchange.com/q/45663
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T12:04:50Z (about 5 years ago)
Here's a critique I've received more than once: "your character talks like a character from a book. He's too eloquent, nobody really talks like that, unless they grew up in a library."

Now, to some extent, characters not talking like we really do is an acceptable break from reality: interjections, pauses when we look for the right word etc. break the flow of the narrative, so they would only be used to that deliberate effect, and sparingly, or they get annoying. (See also TV Tropes: [Realistic Diction is Unrealistic](https://tvtropes.org/pmwiki/pmwiki.php/Main/RealisticDictionIsUnrealistic) and discussion of the trope [here](http://gavthorpe.co.uk/2008/05/07/realism-is-fake/))

However, the flip side of this coin is, if I have a modern teenager saying "I will not forsake the land of my forefathers", I'm breaking the readers' suspension of disbelief. My character might reasonably feel like this, but that's not how he would express his feelings. And the moment my character has become to my readers "a character from a book" rather than "a human", I've lost their sympathy for him.

How do I keep to the golden mean between those two problems? What techniques can I use to ensure my characters talk in a way that's neither too bookish, nor too literal? My goal is for the dialogue to feel natural (even though it really isn't - see links above), so readers listen to _what_ is being said, while _how_ it's being said becomes transparent, or else enhances the story - definitely doesn't distract. The question is particularly pertinent for main characters: side characters with little "screen time" can get away with verbal tics that would become annoying in the characters whose speech one has to follow all the time.

#1: Imported from external source by user avatar System‭ · 2019-06-02T14:55:46Z (over 5 years ago)
Original score: 11