Should I describe a person or a room first?
If you are introducing a new character and a new location, both are going to be involved for a while, which description should I put first?
The character becomes close friends with the protagonist and is significant throughout, the room is where the main characters spend a lot of time throughout.
Most of the time you will want to set the scene first In general you will want to describe whatever is stationary first …
6y ago
I would do the room first. This is a matter of your style. I personally write with very spare descriptions of what peop …
6y ago
Setting is character. Where you meet someone tells you something about them. It may tell you a lot or it may tell you a …
6y ago
The order in which you describe the room and the character depends on the context of your writing. If the room sets the …
1mo ago
In writing, it is often best to describe the room first, especially if the setting plays a significant role in the scene …
7h ago
Create a vivid description by beginning with the room. Space establishes a person's tone and context. By describing the …
7d ago
This post was sourced from https://writers.stackexchange.com/q/35238. It is licensed under CC BY-SA 3.0.
6 answers
In writing, it is often best to describe the room first, especially if the setting plays a significant role in the scene. A description of the room helps to establish the atmosphere and context of the story, so that the reader can visualize where the action is taking place. After the room has been set, you can shift your focus to the individual, giving a sense of who he or she is in the context of the room. The narrative flow will be smoother as a result of this approach.
Most of the time you will want to set the scene first
In general you will want to describe whatever is stationary first so that the readers mind will be focused on whatever is supposed to be important in the following paragraphs. Most of the time you will want to describe the room first, then things that are in the room and then characters in the room.
As an example from playing a game with a few friends: when I am describing a room full with monsters and I start with
There are three Orcs standing around a short table-
most people will immediately ask questions about the creatures: How big are they? What weapons do they have? What are they talking about? ... The problem with this is that their minds are completely occupied by the monsters and there is no room to explain to them how the room looks like. How big the room is, what inventory there is, whether there are relevant exits, ...
When starting with the more mundane stuff like describing a room you can set the scene and then populate it with the things that are relevant to the next interactions. You show your readers how the room looks like and then you proceed to explain the person that your character will interact with.
There will probably be a situation where you have the chance to explore the room in greater detail if it's such an important room that will be visited throughout the story. But for the first introduction you will just want to point out some magnificent or important things. Maybe a sentence or two about beautiful paintings on the walls or big doors on all sides? Then you will switch to describing the person, going through the dialogue and later you can explore the beautiful paintings in greater detail by describing how your character inspects the room that reveals paintings of the Great King II - something that the character couldn't possibly realize from a distance and in the short time they had to inspect the room before talking with the person.
It's the same thing as if you are walking into a new room with new people in reality. You have maybe a few seconds of walking through the room or taking a quick look around to understand the most important things about your surroundings before the humans you are supposed to talk with demand your undivided attention. Later, or maybe throughout the dialogue, you can then explore the room in greater detail - maybe someone offers you water and brings you across the room to a long stretched table with a few bottles of water on it. While drinking you then have a few seconds again to marvel at the size of the room.
0 comment threads
I would do the room first.
This is a matter of your style. I personally write with very spare descriptions of what people LOOK like, and focus almost entirely on what they feel (or how my POV character reacts to them). I ONLY describe features that will have an impact at some point on the story. As the narrator I would never tell a reader "Julie is beautiful," if that is the case then her beauty will have some impact on other characters. One of THEM might mention to her she is beautiful, one of her friends might be jealous of it, but as the narrator I won't just say so.
In order to describe a room, my POV character must be seeing it. As Mark says (+1) the room is character; rooms serve particular purposes, be they a bar, a store, a bedroom, a bathroom, a hotel or surgery. The warden's office in a prison. The people in it are there for a reason; the character arrives in it for a reason. This tells us something about the character and the occupants.
Your setting can be used as a kind of foreshadowing, it can reflect what is about to happen, or make what is about to happen more likely or less likely (for contrast). To be over the top, it is unlikely to meet your true love over a dead body in the morgue (although that works in many criminal detective stories). Less likely in a raucous drunken bar, more likely in a relatively quiet and safe place where several conversations (or long conversations) can be had, like a workplace, or randomly seated beside each other on a 12 hour flight.
Julia Roberts (as a famous actress) meets Hugh Grant (as a commoner) in the little English bookstore he owns, with no other patrons there. (Edit: I should have detailed why this is a great setting for this love story: Their roles as customer & clerk give them reason to interact; and we learn later her main thing is finding a life outside the spotlight, a quiet bookstore is a great metaphor this.)
As a rule of thumb (and this is my style, you can choose differently) use your setting to "fit" the story you will tell there, and only describe your characters to the extent needed to justify what they will be doing in the story, and if possible drip even that out somewhat slowly. First impressions of a person are brief prominent characteristics; I do not get into details.
Remember that whatever you say about a person is something you are asking the reader to memorize, and if at all possible it is better to not "tell" them a characteristic but to "show" them the characteristic by using it or it having an effect on action or on somebody else. (If it doesn't, it probably is not really necessary.) The caveat to this is avoiding a 'deus ex machina', i.e. you can't finally mention your character is seven feet tall halfway through the story and that is why he can do X. Certainly an unusual feature like that must be noticed or mentioned by some other character pretty early in the book. But whether a guy is six feet or five-ten or six-one is unlikely to play any role in the plot or reactions of others.
0 comment threads
Setting is character. Where you meet someone tells you something about them. It may tell you a lot or it may tell you a little. It may tell you the most significant thing you need to know about them or it may tell you trivial things about them.
It is either the space they designed or the space they chose (unless they are a prisoner) and so it tells you something about who they are (especially if they are a prisoner).
Unless particular features matter for the physical action of the scene, therefore, the place is about who the people are and when it comes to describing people you choose the most telling details, the details, whether of location or appearance that will call them to life most readily.
I walked through the swinging half doors of the saloon, pausing to let my eyes adjust from the harsh desert glare to the gloom within. The piano player stopped playing mid phrase. The man stood at the bar, one foot on the brass rail, a half bottle of whiskey on the bar beside him.
At this point you have already seen the spurs, the six shooters, and the ten gallon hats. (At least, I hope you have.) A man in this place, our cultural conditioning tells us, can only be one sort of man.
So, give the most telling details first. If the most telling details are setting, give those first. If the most telling details are character, give those first.
If the physical details of a scene matter for an action sequence, try to establish them earlier in the novel. If you are leading up to an action scene your story should be in a state of tension and you probably don't want to pause at that point to set up trapdoors and chandeliers to swing on. Bernard Cornwell calls this putting doors in walls. If your hero is going to escape from a dire situation on page 96 by going through a door in an ally, he must already have gone through that door for some other reason on page 35, or the reader is going to feel cheated. So when you come to page 96 and need that door, go back to page 35 and introduce it there.
So, if you are doing scene setting for an action scene, describe the setting first, but long before, not immediately before.
0 comment threads
The order in which you describe the room and the character depends on the context of your writing. If the room sets the mood or atmosphere for the character’s actions, describe it first. However, if the person’s emotions or actions are central to the scene, start with them. Ultimately, choose the approach that enhances your narrative.
0 comment threads
Create a vivid description by beginning with the room. Space establishes a person's tone and context. By describing the environment first, readers are able to visualize the surroundings, thereby making the person's presence feel more seamless. By doing so, a stronger visual connection is created between the character and the setting.
0 comment threads